GAME LOCALIZATION CASE STUDY
This is the story of how one game localization pipeline handled wildly unpredictable demand without ever letting quality slip.
THE CLIENT
TAP TO DECRYPT
YOUR ASSIGNMENT
THE FOUNDATION
Tap each issue to see how we fixed it.
ISSUES FIXED: 0/3THE VOLUME
Drag the slider to keep the quality meter green.
THE 100-STRING TRAP
CLARIFY THE JOB
HOW WE HANDLED IT
THE BOSS LEVEL
BOSS LEVEL
Volume was only half the challenge. The other half was culture.
Catch the green ✓ strings. Avoid the pink ⚠ strings.
THE PIPELINE
Drag the file to each stage. Release to process.
STAGES: 0/4
In-game strings (7 languages) and marketing texts (21 languages).
A typical scope is around 2,500 characters, delivered in 2–3 days, or within 24–36 hours when urgent.
THE CLIENT'S WORDS
› ILLFONIC TEAM
THE FINAL VERDICT
BEYOND THIS LAUNCH
What does your localization need?
TALK TO ALCONOST