No All-In Commitment Needed
We can take on a piece, the whole thing, or anything in between. You can hand us one locale for soft launch, a single character, or a trailer voice-over. Once you're ready with the full scope, we're ready too.
From a single trailer line to a full game cast. Tell us your characters — we'll bring the voices.
Voice-over means talent selection, recording, post-production, file delivery. We handle all of it, so you don't have to.
We can take on a piece, the whole thing, or anything in between. You can hand us one locale for soft launch, a single character, or a trailer voice-over. Once you're ready with the full scope, we're ready too.
Free talent selection included: we suggest matching actors from our demo library, or search for new talent if needed for your language or character. Custom auditions available for recurring or large projects.
Recording the rest later? Adding lines in a second batch? We save the full context of your project — character notes, instructions, past sessions — so what comes next stays consistent with what came before.
Need Japanese voices for your Asia launch? Latin American Spanish for LATAM? Any languages for Europe? We've got you on any of these. If your main vendor handles other locales, we work alongside them.
Your quote reflects your actual project: its scope, the languages, the extras you choose. No fixed packages. We walk you through what drives the rate, so you can fine-tune the setup if the budget needs it.
Voice-over for a one-of-a-kind game? Sophisticated characters, alien creatures, anything non-standard? Bring it on — the trickier the brief, the more fun.
Character voices, narration, dubbing, subtitling. Your game's emotional impact preserved across languages.
We match native-speaking voice talent to your character descriptions: age, personality, emotional range. You review demos from our library, or we search for new talent. Pick your favorites, and we handle the recording sessions.
Localize your existing voice-over into new markets. Native-speaking talent delivers character dialog, narration, and cutscenes that carry the emotional intent of your original. Need lip-sync or time-sync? We match timing precisely.
Accessible gaming with smooth, well-timed captions. SRT, VTT, ASS formats supported. We handle timing, line breaks, and readability so subtitles don't block the action or rush past players.
Battle cries, effort sounds, laughter, sighs, victory cheers. The emotional punctuation that makes combat and exploration feel alive. We record these alongside character dialogue for consistent voice quality.
20+ characters voiced by 5 actors, 170 audio files delivered.
We process, slice, name, and deliver audio files exactly how your development team needs them.
Echo, radio crackle, robotic filters, underwater distortion, intercom static. We apply effects that match your game's environments and character situations.
Each line delivered as a separate file, named according to your convention. Any format your engine needs. You can use the audio files right away — no renaming or converting on your end.
WAV, MP3, OGG. Mono or stereo. Sample rates and bit depths to your specifications. We deliver what your engine expects.
Every file checked for audio quality, correct content, and naming accuracy before delivery. Corrections included at no extra charge.
Your project manager is your single point of contact from start to finish. They coordinate talent selection, recording sessions, post-production, and delivery, so you always know exactly where things stand.
You share your script, character descriptions, and requirements. We review the scope and prepare to match the right voices to your characters.
Project scope receivedWe give you a budget estimate based on your project scope, and suggest voices matching your characters. You review demos from our library or we search for new talent if needed.
Budget range confirmed, talent options readyYou pick the voices you like, or we suggest alternatives until you're satisfied. Once you've picked your voices, we move to final quoting.
Voice talent approvedWith talents selected, we provide an accurate quote based on your final project setup. Once you approve and pay, we schedule recording sessions.
Quote accepted, recording scheduledRemote recording with full creative direction. We guide each performer on tone, timing, and delivery to bring your characters to life.
Raw recordings completeAudio cleanup, effects processing, mastering. Files sliced, named according to your convention, and delivered in your required format. Ready to drop into your build.
Files in your pipelineReview the delivery, request any corrections. New content for DLC or updates? When you come back, we already know your project — no re-explaining characters, no re-onboarding. The next round picks up where we left off.
Ready for your next updateCore languages ready to go:
We cast voices in 100+ languages. In 20 of them we have an active recording pool — actors we work with regularly, tested and trusted. Some of them have public character demos you can listen to here:
Need more? Tell us the language and the character — we'll send matching demos, free.
Every project gets its own quote. Here's what we factor in.
We price per word. Below is what shifts the rate up or down.
AI-generated voice options work for some content types, with human oversight on quality.
Request a Quote to explore this optionVoice-over projects we've delivered.
“We greatly appreciated the support of Alconost in accommodating voice actor casting and voice-over recordings. Their supportive approach impressed me. They respond to my needs in a friendly and professional way and deliver results quickly.”
“Alconost gets the most out of their voice actors. Whatever you're looking for, they make it happen. It's nice that the company is ready to fulfill complex, unusual orders. And all this in several languages!”
“Out of more than 2,000 files for each language, we only had to make corrections to maybe 20. We had zero complaints about the rest. Voice over costs are nothing that would startle developers who know the price of programmers' labor.”
Send us a few details about your project — as much or as little as you can share.
Whether you're launching in new markets or scaling existing localization — let's make it happen.
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