// LQA & LQT

Localization Quality Check for Games

If feedback, metrics, or internal checks suggest something is off in your localization, we find what is wrong, deliver corrected strings, and outline the next quality actions for your release workflow.

  • String fixes included
  • Prioritized issue reports
  • Human and AI output reviewed
  • In-game and text-level checks
  • Illfonic
  • Vizor
  • Playwing
  • Deuscraft
  • Edcon Games
  • Onrizon Social Games
  • Mystery Tag
  • Reaction Games
  • Enjoy Gaming
  • Silverware Games
  • B4T
  • Funmatica
  • TikTok
  • Warner Bros.
  • Microsoft
  • Paradox
  • Hewlett-Packard
// 01 — Signals

Signals You Might Recognize

Typical reasons gamedev teams request localization quality checks.

[ 01 ]

Player and market signals

  • Conversion or purchase flow underperforms in one locale
  • Retention differs by locale and localization is a likely hypothesis
  • Players report language issues in support, forums, or reviews
[ 02 ]

Team and process signals

  • Localization vendor changed, fully or partially
  • You moved part of localization to AI and need a quality check
  • You need an external second opinion before a vendor/process decision
// 02 — Choosing Scope

Choosing between LQT and LQA

LQT

Focused in-game testing for selected locales, flows, or content areas.

See LQT details
LQA

Quality control setup and monitoring. LQT is available inside this framework when in-game validation is needed.

See LQA details
// 03 — Outputs

Output You Receive

Everything your team needs to fix the right issues quickly and avoid repeat mistakes.

Corrected strings + priorities

We deliver corrected string versions for language issues in scope, with a prioritized issue report for your team.

In-game proof + dev notes

You get screenshots, exact context, and implementation notes for issues that require developer-side changes.

Quality baseline + release tracking

We provide TQI-based quality scoring and optional checkpoint planning for ongoing quality control.

// 04 — LQA Components

LQA Framework Components

Modules we combine based on your concerns, priorities, and budget.

[ 01 ]

Quality Audit

We run focused checks on high-risk strings, such as placeholder errors, line breaks, and terminology drift.

[ 02 ]

Quality Scoring (MQM + TQI)

We evaluate translations with MQM categories and provide a TQI score: one-time snapshot or recurring checks across updates.

[ 04 ]

Cultural Review

We flag content that can hurt ratings, or cause player misunderstanding in local context, and suggest safer alternatives.

[ 05 ]

LQA Process Design

We design a practical quality loop that fits your team structure, content flow, and budget.

// 05 — LQT Areas

LQT Execution Areas

[ 01 ]

UI and UX checks

Menus, buttons, inventory, settings, and purchase flow.

[ 02 ]

Onboarding checks

Tutorial flow, starter quests, and onboarding UI.

[ 03 ]

Narrative and context checks

Dialogue tone, story consistency, and terminology in gameplay context.

[ 04 ]

Reporting and fixes

We provide corrected string versions for language issues in scope. For build/code-side issues, we provide exact context and guidance.

[ 05 ]

Mobile, PC and Beyond

We test across mobile, PC, and console builds to catch platform-specific localization issues before release.

Frequently Asked Questions

Can you check my game localization quality without redoing everything?
Yes. This is a common request. We can audit what you already have and focus only on risky areas.
We need build-level checks first. Can you start there?
Yes. If your main pain is in-game behavior, we can start with focused LQT checks and expand only if your goals require it.
What is the difference between LQA and LQT?
LQA is the broader quality framework: audit structure, error classification, scoring, and repeated checks over time to keep quality stable across releases. LQT is the in-game testing method that can be part of that framework or run separately when needed.
Can you assess localization that includes AI output?
Yes. We review mixed pipelines where AI, human translators, and legacy vendor content all coexist, and we report quality in one consistent system.
Our localization comes from mixed sources. Can you review it as one system?
Yes. We can assess mixed-source localization, including teams that moved from human-only localization to AI plus human.
We changed vendor and workflow. Can you provide an independent second opinion?
Yes. We can run an external quality assessment to support vendor/process decisions with objective findings.
Do you only report issues, or do you also fix them?
For language issues, we provide corrected string versions in scope. For build/code-side issues, we provide screenshots, exact context, and clear guidance for developers.
Read our 151 reviews
4.8 (18 Reviews)
4.2 (17 Reviews)
9001:2015
17100:2015
18587-2017
Globalization and Localization Association
American Translators Association

Request a Quote

If one locale underperforms, players complain, or your process just changed, we help you isolate the cause fast and prioritize the fixes that matter first. Share the quality signal you see, and we will suggest the right validation path.

Request a Quote

Whether you're launching in new markets or scaling existing localization — let's make it happen.

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