How to Hit the Mark with Mobile Games & Apps in Japan, Korea and China

How to Hit the Mark with Mobile Games & Apps in Japan, Korea and China

Asia is a real plum for app developers. Western markets have long since become oversaturated and growth has slowed, but the Asian market continues a trend of dynamic growth. The question is how to get on board.

In this article we’ll be talking about trends and methods of promoting mobile games and apps in Korea, Japan, China, and other Asian countries.

Here at Nitro, a professional text translation service, we turned to our friends at WeQ — a German company that specializes in app promotion and attracting quality audiences worldwide, which has direct partnerships with Huawei, Yahoo! Japan, and Tiktok. In preparing this article we were assisted by Ara Jo and Yu Ting Witzko, both of whom are not only well acquainted with the Asian market but were actually born and raised in Asia — Ara in Korea, Yu Ting in Taiwan.

What types of games and apps are the most popular?

Games are tremendously popular in Asia: in 2019 the populace of the Asia-Pacific region spent over $70 billion on games, which currently accounts for half the global games market. Most of this revenue came from China, Japan, and Korea.

Here are the most popular mobile game genres by country:

RPG is a popular genre in many Asian countries. Hyper-casual games are another high-interest category.

Chinese players are often fond of eSports games, and Shanghai and Hong Kong regularly host offline eSports matches. This is linked to China’s strong tradition of team play: the Chinese enjoy doing things as a group.

As for apps, popular categories in Asia include shopping, second-hand marketplaces, food delivery, finance, streaming services, photo and video editors, and productivity apps. There is also a growing interest in apps for health and fitness and for studying foreign languages, particularly English (this is especially true in Korea).

Interestingly, Japanese users are in no hurry to switch to mobile apps for productivity and simplifying their lives. Instead they tend to use websites and desktop apps. What they do use is dating apps: the Japanese are known for being shy, and these apps make it easier to find romance while remaining relatively anonymous.

Dominant stores

In Western countries things are very simple: you have Google Play and the App Store, period. Asia, however, is a little different. For example, China has the App Store, but Google and all its services are prohibited. In place of Google Play (and accounting for 70% of the mobile market) there are around 400 local Android stores. Interestingly, each of these stores has its own focus, with some publishing games exclusively. Working with these stores is easiest through local publishers. More on that later.

In Japan the App Store dominates, while Google Play reigns supreme in Korea, but both countries also have alternative stores. For example, one of the biggest Android stores is Korea’s OneStore. Taiwan and Hong Kong have both the App Store and Google Play.

One way to stand out among other apps is through featuring. WeQ partners with Huawei and can arrange for featuring in Huawei’s store — the App Gallery — in the following categories: New Apps we Love, New Games we Love, and Top-Rated Apps.

User purchasing power

Japan is the most attractive country in terms of profits, with over 70 million smartphone owners, users who are ready and willing to pay (nearly half of all players spend money on mobile games), and a high ARPU (average revenue per user) — $200. Compare this to the ARPU in the USA ($72), China ($40), and South Korea — $108 (source Statista).

Interestingly, in Japan women spend money on games more readily than men, and so many companies create games and marketing campaigns that specifically target female consumers.

As with every country, players in Asia prefer the freemium model. However, users are willing to pay for quality apps and the ability to customize.

Speaking of purchasing power, it should be noted that many users in Asia are not accustomed to paying by credit card. In China people use WeChat Pay and Alipay for in-app purchases; in Vietnam the electronic wallets MoMo, ZaloPay, and VTCPay are preferred; and in Korea Kakao Pay was recently added as a payment option in the App Store.

Promotional channels

Social media

The messaging app Line is also popular in Indonesia and Thailand.

As you see, China has no Western platforms whatsoever: they are all blocked. But such is not the case in Taiwan and Hong Kong, as these are considered separate countries. The political relationship between mainland China and Taiwan and Hong Kong remains tense, and so China’s vastly popular WeChat app is not as widespread in Hong Kong and Taiwan.

The main messengers in Asia are in fact super-apps in which users can not only communicate, but also post photos, play games, order food, send money, hail a taxi, submit credit applications, etc. It’s no wonder that users readily spend considerable time using them.

Most importantly, nearly the entire population of Japan, China, and Korea is concentrated in these super-apps, making them ideal platforms for promoting your apps. Their reach is out of this world: KakaoTalk is used by 93% of Koreans, Line by 91% of Taiwanese and 65% of Japanese, and WeChat by 78% of Chinese.

The broad functionality of local messengers makes them comparable to social networks. Although Western social networks do see use in the majority of Asian countries, local social networks are preferred. For example, Koreans use Facebook, but KakaoTalk and Line are far more popular. One exception is the ubiquitous YouTube, as well as Twitter, which is much loved in Japan.

Important! In Asia people are used to using their favorite social network to sign into apps. Korean users, for instance, will expect you to offer four options: Google, Naver, Kakao, and Facebook; while the Chinese will be looking for sign-in via WeChat or telephone number.

How to promote your app on super-apps?

You can advertise through influencers or create a corporate account and offer your followers coupons, in-app gifts, or fun stickers. Asian users like these so much that a cool sticker collection is a genuine motivation to follow you.

Typical stickers in the messenger Line

You can send out a mailing to your social networking followers. Whereas in the West companies usually collect email addresses and send out mass emails, in Asia it is easier to reach your users via messengers. You can also automate interaction with your subscribers using special tools such as China’s WeChatify. Also popular are various contests in conjunction with local holidays, the end of the school year, etc. Users receive perks in your app or service for participating, and your company gets free viral advertising. These kinds of events are important for user retention and monetization.

Each social network has its own nuances: before advertising on a network you need to determine whether its target audience is a good fit for you. For example, the Japanese view Facebook as a “working network” — the Japanese equivalent of LinkedIn. Instagram is popular among women under 30. The majority of Japanese Line users are people over 40, which is hardly surprising, the Japanese being an aging nation. And TikTok attracts school-age children and young people under 24, just like everywhere else in the world.

Search engines and blogging platforms

Major search engines offer advertising in the style of Google Ads. This kind of advertising is available from China’s Baidu, Korea’s Naver, and Japan’s Yahoo! Japan.

Then there are forums and blogging platforms: Naver Cafe and Naver Blog in Korea, Baidu Tieba (the Chinese Reddit), Zhihu (the Chinese Quora), Douban (the Chinese Medium), and Bilibili in China, and Gamewith and game8 in Japan. Incidentally, the Japanese love to pore over gaming websites in search of new arrivals, and they also typically pre-register for games.

You can select a well-known blogger and request them to review your game or app. You can also publish articles about your new game or app in gaming communities and on various forums. Using the online service Nitro you can translate your article into Korean, Japanese, or Chinese.

The least effective promotion channel is Instagram. For comparison, KakaoTalk is used by over 30 million Koreans, while Instagram has only around 3 million users. Even the Instagram accounts of mobile gaming giants like Netmarble enjoy little popularity.

Other kinds of advertising

In Japan and Taiwan pre-registration for mobile games is quite popular. https://www.yoyaku-top10.jp is the largest Japanese website for pre-registration campaigns. An effective approach is to plan publication in gamedev communities and on gaming websites, then add a pre-registration link. If you have not planned for this, you can always launch a paid campaign to drive traffic to your pre-registration webpage.

Your app can be one of those that comes preinstalled on new Android devices, so that interested users can easily download it just by tapping on the icon. WeQ can assist with this kind of advertising. You can also send push notifications to these users, encouraging them to open the app.

Offline advertising

In Asia, offline advertising of mobile games and apps is very widespread: ads can be seen every day in the subway, on buses, at bus stops, etc. Nor is offline marketing the exclusive domain of huge companies: this channel works for companies of all sizes, and it can be surprisingly affordable.

Why is offline advertising considered effective? Densely populated Asia is home to many metropolises, such as Taipei (Taiwan), Seoul, and Shenzhen. In Hong Kong alone the populace is almost 5 times more dense than in London! Naturally, advertisements in cities like these are seen by an enormous number of people.

In China promoters often frequent university campuses, handing out fliers with QR codes to download apps. Sometimes downloading the app from the flier earns the user in-app bonuses. The Chinese themselves tend to feel that when a developer invests in offline advertising, their app is likely to be of high quality.

Offline marketing is handled by a local advertising agency or publisher. WeQ recommends first evaluating the effect of online promotion before considering offline advertising.

We have yet to mention one vastly popular promotion channel: influencers. This channel deserves special attention.

Influencers: Asia’s most happening trend

Although influencers enjoy popularity in the West, in Asia this trend extends not only to apparel and cosmetics, but also to the gaming industry.

The influencer industry is seeing particularly large-scale growth in Korea and Taiwan. Well-known gamers promote games on YouTube, Twitch, and AfreecaTV (a Korean platform similar to Twitch).

Banners frequently combine a real-life celebrity with animated characters. Here, for example, is a campaign targeting players from Hong Kong, where a local celebrity advertises a new game from Chinese developer NetEase.

Source: https://lvup.hk/10718

Employing celebrities in advertising is so widely developed that sometimes offline events are even held, where role-playing games are enacted in which one of the main characters is played by the celebrity (of course, only AAA titles can afford advertisements on this scale).

Below is how a promo video hosted by a celebrity can look. Here we see a top Taiwanese model advertising a game from developer Gamamobi:

Naturally, the majority of developers cannot afford to hire celebrities to advertise their product. But there are numerous local micro-influencers who can create promotional content for you on platforms like China’s Bilibili (which specializes in anime and games), Korea’s Naver Cafe and Naver Blog, etc.

Hiring a local advertising agency is not a prerequisite for partnering with influencers. Considering the language barrier, however, it is easier to contact an agency or entrust WeQ with selecting an influencer. They offer a service for this very purpose.

Do I really need a local publisher?

Usually, yes. For example, in China you can’t even release a game without a publisher, since you have to complete the complex registration process. Requirements at various stages include a knowledge of Chinese, a Chinese telephone number, and other hurdles. Bear in mind that although it is far easier to release a game in Hong Kong or Taiwan than in mainland China, you will still have to partner with a publisher. Even Chinese giant Tencent can’t release a game in Taiwan without a publisher’s assistance.

In Japan and Korea a local publisher is not mandatory, but such publishers can maintain your accounts on local social networks and suggest ideas for banners and promotions.

What about localization?

Although many educated users speak English, they still prefer apps in their native language. But localization raises numerous questions.

Traditional or simplified Chinese? WeQ recommends both options. The main thing is not to confuse the two: in mainland China simplified Chinese is used, while Hong Kong and Taiwan use traditional Chinese. Although users in China understand traditional characters for the most part, reading them is unfamiliar and awkward. And natives of Hong Kong and Taiwan may actually be offended by the use of simplified characters (bear in mind the negative stance of Taiwan and Hong Kong toward mainland China).

Although it’s a temptation to stop at simplified Chinese (there are nearly 900 million users there, after all), Taiwan and Hong Kong are home to more financially reliable, “Western” users. This is why Wachanga, which has already translated its apps into 50 languages, added traditional Chinese and the Hong Kong dialect to their number.

What to translate? One approach is to begin by translating creatives, screenshots, and descriptions for the app page (a favorite tactic of Duck Rockets, which we covered in this article). Translating creatives is not complicated, and the results can surpass all expectations: for example, the CTR index for a Japanese creative from our client Narcade was 70%, compared to a mere 30% for the same creative in English. An easy way to translate short texts like this is to use Nitro: translations are not only quick, but also dependable, since they are handled exclusively by native speakers.

Another strategy is to localize the whole pages in app marketplaces to provide superb UX, which results in more app downloads. This short article features how to approach the app store localization wisely.

If you are getting frequently repeated questions or complaints in your app’s reviews, translate stock answers into key languages. Most importantly, do not use machine translation for these: it tends to fail miserably with East Asian languages such as Chinese and Japanese.

Is there anything that conflicts with Asia’s cultural norms? In our clients’ experience, most Asian users are fairly loyal. The biggest problems arise with the Chinese commission, which decides whether or not to give an app the green light. Standard taboos include blood of any color, skeletons, and even the slightest hint of “improper” moral values. For example, the studio Full HP had to redo a harmless pixelated man-fairy wearing a dress, transforming him into a properly attired Chinese manager. In Japan and Korea the character raised no eyebrows.

Important! The Chinese commission does not permit English words in apps — even the most basic, such as “winner.” All text must absolutely be in simplified Chinese.

App design and local culture

Asian apps differ strongly in style from what we are used to in the West. Typical elements include cartoon and anime characters, a youthful design (cute animals, enlarged heads), and a screen saturated with information. Apps tend to try to cram all the information into a single app screen.

Bilibili is a popular Chinese website with a typical Asian look and feel:

For Japanese players the design is more important than the actual game. A sure-fire approach is to employ a cute anime style, because anime culture is incredibly widespread among all ages. Many Japanese games are based specifically on manga (comics), the best-known of which is Monster Strike — a game popular both in Japan and in Taiwan.

Numerous holidays are an excellent occasion for new events. On holidays people spend more time than usual using their smartphones, meaning that profits from in-game purchases increase several times over. Aside from the Lunar New Year (celebrated in China, Korea, Vietnam, and Thailand), many Asian countries celebrate the Mid-Autumn Festival. China has the Dragon Boat Festival, Japan celebrates the Golden Week, and there are many other holidays besides.

The number 4 is considered unlucky in China, Korea, and Japan: the word for “four” sounds like the word for “death,” and is avoided. Likewise, in Chinese culture a name written in red signifies a curse, so the names of game characters should not be written in red letters. Lucky numbers are 8 in China and 7 in Korea. This may come into play in apps with games of chance.

In China a widespread tradition is to give money in a red envelope (hong bao), and in the WeChat messenger people can send each other virtual hong bao. You can employ this concept to create unique bonuses for your app. Incidentally, Japan has a similar tradition, but the Japanese use white envelopes.

Summary

  • Every country has its own rules and preferences. First you have to scope out the market, evaluate it, and determine whether your app will fly.

Ara Jo, WeQ:

When developers come to us for app promotion and global expansion, first we advise them regarding which markets to focus on, given their app’s content and their target audience. We must absolutely have statistics for organic traffic and for Facebook and Google advertising campaigns. You have to understand the audiences your app will appeal to, and which audiences to target with your marketing campaigns.

  • Once you’ve determined your target audience, decide whether you want to focus on attracting only quality users or whether you want to go for quantity. This will determine your strategy going forward.

  • Develop a marketing strategy for conquering the new market. If you’re working with WeQ, they will help you create a step-by-step plan to attract users to your app.

  • Be sure to translate creatives into the user’s native language. To keep the text from sounding stilted, use native-speaking translators, such as those at Nitro

  • Pay attention to design, sign-in with your users’ social networks, and the payment methods that are popular in the given country.

  • You will probably need to enlist the support of a local publisher. The folks at WeQ can provide you with the contact information of publishers with whom they work.

  • After advertising on Facebook and Google, start expanding your audience via local social networks and influencer advertising. Later you can bring offline advertising into play.

Our thanks to the ladies at WeQ for sharing this useful and interesting information about the Asian market!

Ready to enter the Asian market? Let's talk!


Related Articles

Our Work

See how we help global companies scale their reach.

JetBrains
Software

JetBrains

1,000,000+ words localized into JA, ES, ZH-CN, KO, PT-BR, FR, TR, CS, RU

JetBrains / YouTrack & Hub
Software

JetBrains / YouTrack & Hub

Localization of Jetbrains' products Youtrack and Hub

Microsoft MakeCode
Software

Microsoft MakeCode

Localization of Microsoft MakeCode

TikTok
Mobile Apps

TikTok

100,000+ words localized into NL, FIL, FI, FR, DE, HE, IT, ES, SV, FR-CA, ES-MX for ByteDance

Viber
Mobile Apps

Viber

Localization of Viber messenger

Read case study
GitHub
Software

GitHub

Translation of GitHub guides and materials

Zendesk
Software

Zendesk

Zendesk Knowledge Base localization for multilingual customer support

Read case study
Airalo
Mobile Apps

Airalo

25,000 words localized into AR, ZH-CN, CS, FIL, FR, DE, EL, HE, HI, IT, JA, KO, PL, PT-BR, RU, ES-419, TH, TR, UK

Choco
Mobile Apps

Choco

15 000+ words localized into JA, KO, VI-VN, IT, PL, NL, PT-BR, CS, CA, ZH-CN

Bitrix24
Websites

Bitrix24

100 000 words and counting localized into ES, PT-BR, JA, ZH-CN and 11 more

Harvard University
E-Learning

Harvard University

Localization of online courses for Harvard University

Xsolla
Games

Xsolla

Localization of Xsolla products

Read case study
SafetyCulture
Software

SafetyCulture

5 000–8 000 words per month localized into JA, PL, TH, TA, SV-SE, VI, UK, ID, HI, KO, NO, PT-PT, RO, RU, TR, AR, BN, ZH-CN, ZH-TW, DA, FI, IT, DE, NL, FR, ES-ES, PT-BR, ES-MX

Veriff
Software

Veriff

12 000 words per month localized into ES-MX, ES-419, SO, SI-LK, VI, SL, SK, SR-CS, RO, PT-PT, PL, MS, MK, LT, LV, JA, HI, DE, KA, FR, FIL, NL, ZH-TW, ZH-CN, CA, BG, BN, ES-ES, PT-BR

Bitrix24 / Voice Responses
Media

Bitrix24 / Voice Responses

into DE, EN, ES, PT-BR, RU, UK

Read case study
DocuWare
Software

DocuWare

90,000 words localized into 23 languages for cloud & on-premises document management

Gartic Phone
Games

Gartic Phone

5 000 words localized into JA, AR, TH, CS, ID, FR, DE, ZH-CN, IT, NL, SV, RO, KA, FA, AZ

Bandsintown
Software

Bandsintown

Localization of Bandsintown app

Read case study
Aviasales
Websites

Aviasales

100,000 words localized into 12 languages for flight search platform

Endomondo
Software

Endomondo

10 000 words and counting localized into CS, HI, NO, TR and 12 more

Liferay
Software

Liferay

Localization of Liferay Platform

BattleTech
Games

BattleTech

Localization of the Battletech game

Goat Simulator
Games

Goat Simulator

Localization of the Goat Simulator game

Stellaris
Games

Stellaris

Localization of the Stellaris game

Movavi
Mobile Apps

Movavi

100,000+ words localized into 20+ languages for video editing software

Parimatch
Software

Parimatch

200,000+ words localized into FR, FR-CA, DE, HI, IT, JA, PL, PT, PT-BR, ES, ES-MX, TR for betting platform

Prequel
Mobile Apps

Prequel

Expanded Top-10 photo editing app to 100M+ Gen Z users worldwide

Ultimate Guitar
Mobile Apps

Ultimate Guitar

4,000 words localized into ES with LQA for Muse Group's guitar app

Wildlife Studios
Games

Wildlife Studios

75 000+ localized into FR, DE, IT, KO, RU, TR, PT-BR, ES-MX, UK, RO, AR

App in the Air
Mobile Apps

App in the Air

500,000+ words localized into PT-BR, PT, NL, KO, HI, FR, ES, SV, IT, TR, JA, AR, DE, ZH-CN, ZH-TW

Apptweak
Mobile Apps

Apptweak

100,000 words localized into JA, KO, ZH, FR for ASO analytics platform

Discourse
E-Learning

Discourse

55,000 words localized into ZH-CN, PT-BR, IT, FR, DE, AR, FI, JA, ES for open-source forum platform

Gcore
Software

Gcore

100 000+ words localized into ZH-CN, DE, ES, PT-BR

Grand Hotel Mania
Games

Grand Hotel Mania

100,000+ words localized from RU into 20 languages for hotel simulator game by Deuscraft

IllFonic
Games

IllFonic

IllFonic Inc.

InterSystems
E-Learning

InterSystems

550+ words localized into ES, FR, PT-BR, ZH-CN, JA

Kissflow
E-Learning

Kissflow

140,000+ words localized into IT, TH for low-code/no-code work platform

Klondike
Games

Klondike

50,000 words localized into DE, ES, IT, FR, PL, NL, JA, KO, ZH-CN, ZH-TW, PT-BR for VIZOR APPS

Clue
Software

Clue

Localization of Clue mobile app

Read case study
Dacadoo
Mobile Apps

Dacadoo

100,000+ words localized into 17 languages for digital health platform

My Cafe
Games

My Cafe

400 000 words and counting localized into FR, ES, PT-BR, KO and 6 more

Party Hard
Games

Party Hard

Localization of the Party Hard game

Planner 5D
Mobile Apps

Planner 5D

20,000 words localized into 24 languages for home design app

Punch Club
Games

Punch Club

20 000 words localized into ZH-CN, PL

Read case study
RICOH360 Tours
Software

RICOH360 Tours

18 000 characters localized into Japanese –> English, German, French, Spanish, Dutch

Sumsub
Software

Sumsub

7,000 words localized into 28 languages for identity verification platform

Transporeon
Software

Transporeon

50,000 words localized into 18 languages for logistics visibility platform

Aktiia
Websites

Aktiia

21,000 words localized into FR, DE, IT for blood pressure monitoring startup

Awarefy
Mobile Apps

Awarefy

30 000 characters localized into Japanese –> English

Baby Tracker
Mobile Apps

Baby Tracker

5 000 words localized into ES-LA, PT-BR, DE, UK

Circuit
Mobile Apps

Circuit

5,000 words localized into 30+ languages for delivery route planning app

CSAT
Software

CSAT

200 000+ words localized into AR, HE, IT, KO, PL, PT-BR, PT, TR, ZH-CN

Driivz
Software

Driivz

1 300 words localized into HR, CS, ET, FI, FR, FR-CA, DE, EL, HU, IS, IT, LV, LT, NO, PL, RO, SK, SL, ES-ES, SV

Foodback
E-Learning

Foodback

50,000 words localized into 12 languages for restaurant feedback platform

Gentler Streak
Mobile Apps

Gentler Streak

2 000 words per month localized into FR, DE, IT, ZH, ZH-HK, JA, KO

Harvest Land / Paris: City Adventure
Games

Harvest Land / Paris: City Adventure

200,000+ words localized from RU into 8 languages for Mysterytag games

Harvest Land
Games

Harvest Land

2 000 words per month localized into RU → EN, ES, PT-PT, FR, IT, DE, KO, JA, ZH

Hotel Life
Games

Hotel Life

12,000 words localized into 10 languages for hotel simulation game by Eidolon

HUB Parking
Software

HUB Parking

62,000 words localized into RU for smart parking solutions

Keenetic
Websites

Keenetic

30,000 words localized into PL, ES, FR, DE, SV, PT, IT for Wi-Fi router manufacturer

Charm Farm
Games

Charm Farm

Localization of Charm Farm Game

Read case study
Zombie Castaways
Games

Zombie Castaways

Localization of the Zombie Castaways game

Meisterplan
Software

Meisterplan

74,500 words localized into ES, FR, DE for project portfolio management

Onde
Mobile Apps

Onde

up to 1 000 words per month localized into SV, RW, DA, SQ, PL, KM, ET, MY, ZH-HANS, FI, DE, LV, HE, NL, HR, SK, NO, LT, IT, TH, SO, ID, IS, UR-PK, ZH-HANT, CS, UK and 10 more

OpenProject
Software

OpenProject

1 000+ words per month, up to 150 000 localized into FR, ZH-CN, ES-ES, IT, PL, PT-PT, PT-BR, KO, UK

Pillow
Software

Pillow

100,000+ words localized into 13 languages for sleep tracking app by Neybox

Playwing
Games

Playwing

40 000+ words localized into AF, AR, BN, MY, HR, CS, NL, ET, FR, KA, DE, EL, HU, ID, MS, PL, PT, RU, SK, ES, SV, TH

Clash of Kings
Games

Clash of Kings

Proofreading of in-game text for Clash of Kings

Read case study
Soundiiz
Software

Soundiiz

15,000+ words localized into 14 languages for music playlist transfer app

Speakap
Mobile Apps

Speakap

5,000 words localized into DE, NL, ES for employee communication app

Stripo
Websites

Stripo

25 000 words localized into PT-BR, TR, CS, FR, DE, IT, ES, PL, ZH-TW, NL, SL

Sufio
Mobile Apps

Sufio

3 000 words localized into FR, DE

Tonsser
Mobile Apps

Tonsser

40,000 words localized into ES-US, PT, SV, DE for football community app

Vizor
Games

Vizor

into ES-ES, NL, PL, ZH-CN, ZH-TW, PT-BR, IT, KO, FR, DE

Read case study
Alvadi
E-Commerce

Alvadi

Multilingual SEO for automotive supplier expanding to 30+ markets

BoxHero
Software

BoxHero

10000 localized into ES-419, ZH-CN, ZH-TW

Epic Roller Coasters
Games

Epic Roller Coasters

4,000 words localized into ZH-CN, FR, DE, JA, KO, RU, ES for VR game by B4T Games

Dating Apps Bundle
Mobile Apps

Dating Apps Bundle

50,000 words localized into 36+ languages for Red Panda Labs dating apps

Face Yoga
Mobile Apps

Face Yoga

2,000 words localized into ES-419, PT-BR for skincare app by Tepluhab

Forest Bounty
Games

Forest Bounty

10,000 words localized from RU/EN into ES, FR, PL, PT-BR for VigrGames

Game Localization — MTPE
Games

Game Localization — MTPE

Anonymized case — under NDA

Read case study
HUD App
Software

HUD App

10,000 words localized into 18 languages for dating app

DreamCommerce
E-Commerce

DreamCommerce

Localization of DreamCommerce Platform

Read case study
Jooble
E-Learning

Jooble

10 000 words localized into ES, PT, KO, JA and 11 more

Read case study
Smarty CRM
Software

Smarty CRM

Localization of Smarty CRM platform

Read case study
Targetprocess
Software

Targetprocess

Localization of Targetprocess platform

Mahjong Treasure Quest
Games

Mahjong Treasure Quest

30 000 words localized into EN → JA, MTPE: EN → PL, NL, KO, ZH-CN, ZH-TW, DE, FR

Primagest
Websites

Primagest

80 000 characters localized into JA → EN, ZH

Raymy
Software

Raymy

80 000 characters localized into Japanese –> English, Chinese (traditional),Vietnamese, Hindi

Sana Commerce
E-Commerce

Sana Commerce

Bi-weekly B2B e-commerce platform updates in 22 languages

Swappy Dog
Games

Swappy Dog

25,000 words localized from RU into 19 languages for match-3 game by Funmatica

Swoo
Mobile Apps

Swoo

30,000 words localized into ES, IT, PT for digital wallet app by CARDS/MOBILE

EnjoyGaming
Games

EnjoyGaming

500 words per month localized into DE, ES, FR, HI, IT, JA, KO, PT, PT-BR, RU, SV, TR, UK

2Solar
Software

2Solar

10,500 words localized into DE for solar software platform

24 Hour Home Care
Software

24 Hour Home Care

2,590 words localized into ES-419 for healthcare staffing company

ActiveMap
Software

ActiveMap

18 000 words localized into AR

Adizes Institute
E-Learning

Adizes Institute

5,850 words localized into HE for leadership consulting platform

AI Chat Smith
E-Learning

AI Chat Smith

1 500 words per month localized into ES, JA, RU, ZH, DE, FR, PT-BR

Alice VR
Media

Alice VR

8 phrases localized into CA, EN, ES, RU

Read case study
Appewa
E-Learning

Appewa

100+ words localized into 20 languages for language learning app by Lithium Lab

Associations
Games

Associations

3 000 words localized into TR, PL, SV-SE, NO, DA, CS, SK, HU, JA, KO, and 7 more

Aviloo
Software

Aviloo

5,000 words MTPE from DE into DA, NL, FR, IT, SV, NO for EV battery diagnostics

Read case study
Berry Factory Tycoon
Games

Berry Factory Tycoon

1 500 words every two months localized into RU → EN, KO, JA

BestChange
Websites

BestChange

2 000 words per month localized into NL, PL, SV

Blink
E-Learning

Blink

32 300 words localized into FR

Bunny Boom
Games

Bunny Boom

3 000 words localized into DE, ES, FR, IT, JA, KO, PT-BR

Life is Feudal
Media

Life is Feudal

Character voiceovers for Life is Feudal: Your Own

Read case study
Conf.app
Software

Conf.app

4,500 words localized into IT, ZH-CN, PT-BR, DE, ES for event management app

Cosmos VR
Media

Cosmos VR

2 000 words localized into CA, DE, EN, ES

Read case study
Darksy Cleaner
Mobile Apps

Darksy Cleaner

1,400 words localized into 9 languages for iOS photo cleaner app

Days After
Games

Days After

500 words every 1.5 months localized into RU → EN, PT-BR, ES; EN → DE, FR, KO, AR, ZH-TW, ZH-CN, NO, PL, TH, CS, JA and 10 more languages on demand

Dople
Software

Dople

11 500 characters with space localized into KO → JA

eSIM Provider
Websites

eSIM Provider

around 30 000 words when requested localized into SQ, AR, HU, IT, IS, NL, FR, DE

EXR
Games

EXR

12 000 words localized into ES, FR

GoodCrypto
Software

GoodCrypto

2 000 words per month localized into AR, ZH, FR, DE, ID, IT, KO, PT-BR, ES, TR, VI

Haiku
Games

Haiku

10 000+ words localized into ES-419, PT-BR, DE, JA, ZH-CN

Impulse
E-Learning

Impulse

Impulse - Brain Training

IQ Dungeon
Games

IQ Dungeon

IQ Dungeon - Riddle Solving RPG

Knights and Brides
Games

Knights and Brides

Knights & Brides

Lexilize
E-Learning

Lexilize

7 000 words localized into FR

Darklings
Games

Darklings

1 000 words localized into JA, ZH, ES, RU, IT, FR, DE, PT, KO

Kill Shot Bravo
Games

Kill Shot Bravo

Localization of Kill Shot Bravo

Next Stop
Games

Next Stop

7 500 words localized into FR, DE, EN, JA

EcoCity
Games

EcoCity

Localization of the EcoCity game

Forced Showdown
Games

Forced Showdown

Localization of the Forced Showdown game

Minion Masters
Games

Minion Masters

Localization of the Minion Masters game

Outpost Zero
Games

Outpost Zero

Localization of the Outpost Zero game

Streets of Rogue
Games

Streets of Rogue

Localization of the Streets of Rogue game

Tamadog
Games

Tamadog

Localization of the Tamadog game

Valentine's Day
Games

Valentine's Day

into DE, FR, IT, ES, PT-BR

Mimic Logic
Games

Mimic Logic

13 000 characters localized into JA → EN, ZH-CN

Mini Golf 100+
Games

Mini Golf 100+

10 000 characters localized into Japanese –> English, German, French, Spanish, Korean, Chinese (tw), Chinese (zh), Portuguese (Brazil)

Mini Mini Farm
Games

Mini Mini Farm

8 500 characters localized into Japanese –> English

mod.io
Games

mod.io

500 words localized into ZH-TW, ZH-CN, DE, IT, JA, KO, PL, RU, ES

MySignature
Websites

MySignature

1 500 words per month localized into IT, FR, NL, FI, PL, DE, ES, PT

Parasite Days
Games

Parasite Days

70 000 characters localized into Japanese –> English

PDIS
Software

PDIS

2 346 characters with space localized into KO → EN

PosterMyWall
E-Learning

PosterMyWall

1 000 words per month localized into ZH-HANS, DA, NL, FR, DE, ID, IT, PL, PT, RU, ES, TH

Prospre
Software

Prospre

7 000 words localized into ZH-CN, FR, DE, IT, JA, PT-BR, ES-419

Ruins Magus
Games

Ruins Magus

38 000 characters localized into Japanese –> English

Samedi Manor
Games

Samedi Manor

2,000 words localized from RU into 7 languages for idle game by Black Caviar Games

Soltec Health
E-Learning

Soltec Health

17 000 words per 6 months localized into JA

Soma Development
Software

Soma Development

8 000 words localized into AR, ZH-CN, FR, DE, ID, IT, JA, PT, RU, VI, ES-419

Sonnet of Wizard
Games

Sonnet of Wizard

224 261 characters localized into Japanese –> English

Sportplus
Websites

Sportplus

800 words localized into AR, HI

Hotel Project
Games

Hotel Project

3,622 words localized into PT-BR for merge game by Next Epic

Tovie AI
Software

Tovie AI

4,800 words localized into ES, PT-BR for conversational AI platform

Ultight
Software

Ultight

5 046 characters with spaces localized into KO → EN

Underground Waifus
Games

Underground Waifus

4 300 words localized into JA, ZH-CN, KO, FR, IT, DE

UNNI
Software

UNNI

15 000 words per month localized into TH

Vlad & Niki
Games

Vlad & Niki

15,000 words localized into 10 languages for kids claymation game by RUD present

Kerish Doctor
Media

Kerish Doctor

Voiceovers for the Kerish Doctor software

Read case study
Welcome Bot
Software

Welcome Bot

2 000 words localized into UK, LT, AR, ES, FR, DE, PT, IT, PL, HE, ID, TR, HI, VI, MS, TH, CS, NL

WRD
Media

WRD

WRD – Learn Words App Voiceover

Read case study
Azur Games
Games

Azur Games

200 – 500 words per order localized into ID, PL, IT, TR, ZH-CN, ZH-TW, KO, PT-BR, JA, FR, ES, DE, TH, HI

Character Bank
Software

Character Bank

Localization for Character Bank software platform

Coffee Break
Software

Coffee Break

Localization for Coffee Break software platform

Google
Software

Google

Localization for Google

GROOVE
Software

GROOVE

Localization for GROOVE X

Hakali
Software

Hakali

Localization for Hakali

Request a Quote

Whether you're launching in new markets or scaling existing localization — let's make it happen.

This field is required
This field is required
Please enter a valid email address
Please enter a valid phone number
This field is required
This field is required