Localizing Game Characters: Facts & Finer Points

Localizing Game Characters: Facts & Finer Points

Some games are so simple that interface localization alone is nearly enough to launch them globally and start printing money. With other games, however, developers can’t get off so easily. You may need to do far more than translate buttons and items when your game features characters. How does the game localization process go when there are dozens of characters with their unique tone of voice, intentions, role in the game, etc.? Alconost, a game localization services provider with 18 years of experience, shares its opinion.

First and foremost, let’s see how characters express themselves in games.

  • Names

  • Dialogues: written phrases, strings

  • Voice narration, if any

  • Look: facial features, clothes, other attributes

  • Actions: gestures, behavior, interaction with other characters and the player.

Your game does not necessarily need to have all this. But the more you’ve invested in plot development and narrative design, the greater the chance that when preparing to go global, you’ll have to take these layers into account at the localization stage.

Names & Dialogues: More Meaningful Than You Think

Let’s start with the simplest: character names. Take, for example, a name such as Alexander. It’s evidently a masculine given name, and this simple fact communicates an important piece of information to the translators. But if it were in the shortened form, Alex, the gender identity wouldn’t be that obvious, and this would give rise to questions—or to a translation blunder. The same occurs when the character has a made-up name that doesn’t give any clues about gender.

Or, imagine that your character is an animal. The trick here is that in English, animals are usually referred to as ‘it,’ which is genderless. But for a proper localization of this character into certain languages, for example Spanish, Italian, or German, the issue of the animal's gender will come up.

The thing is that the English language doesn’t have gender-specific endings. In many other languages, when the character speaks or is being referred to in a dialogue, its gender might need to be expressed.

That is, in certain languages, some adjectives or even verbs inherit gender, just like the pronoun ‘she’ in English indicates that the character is female. Yes, you got it right: even if your characters were designed as ‘genderless’ initially, and the source language of your game is English, these characters will have to obtain a gender in certain localizations!

The good news here is that when you work with a localization team, you don’t need to delve into intricacies of this kind. The team naturally knows how to localize the names and dialogue lines into their native language without making linguistic errors. The only thing you need to be aware of is that you might be asked about characters’ gender and maybe some other features that are not evident, such as if the character is a child or an adult.

Ways to localize game character names

Character names can reference books, movies, historical events, or culture in general. To maintain these references in localization, you might need more than simple transliteration, and that’s why some names in localization may look far from the original.

Without properly localized names, some character features could be lost. Image: © Alconost

It might be that the same characters are known by different, specific names in the target market. With the aid of native speakers, you’ll be able to select the right names to keep the allusion visible. Take, for example, Humpty Dumpty from ‘Alice in Wonderland.’ The book is well-known in many countries, but to keep the reference evident, you need to know what Humpty Dumpty was called in the book’s most popular translation into a specific language!

If the names are self-explanatory and refer to the character’s personal features without external cultural references, consider allowing a creative approach for choosing equally self-explanatory names for each localization. The same approach won’t hurt if the names were unique wordplay-based inventions by your team.

Other solutions are either to sacrifice the implied meanings to keep everything simple for the players, or to supplement your game with a knowledge base where all allusions are explained clearly.

So, now you’re aware of some underwater streams that may lead to a non-obvious and non-literal way of localizing specific names. And again, when a localization team takes care of your game’s new language version, you can relax and simply answer questions if they’re asked.

Order game localization

Tools That Help With Game Character Localization

Before we list two significant tools that help with quality-first localization, let’s state quite an obvious thing: the more context the translators see, the more accurate and natural the localization will be. When preparing a file where all localizable lines are put together, consider adding screenshots of your characters in conjunction with strings that contain the respective names and briefly describing their key features. This way, some questions simply disappear even before they’re asked, and the localization process will go swiftly.

Glossary

Technically, a glossary is a small database of the terms used in the game repeatedly. It helps ensure that objects, locations, and functions are named the same way throughout the game.

The characters' names should also be glossary items. If a game update brings new characters into play, their names should be added to the glossary too. The glossary can also contain instructions on how to deal with a specific name. That way, every time the name appears in a string, it’ll always be handled as intended.

When you order localization for the very first time, you may not have a glossary, but that doesn’t mean that you have to be the one who creates it. Your localization team can do this for you.

A quick case study: To localize ‘Days After,’ a mobile game developed by Reaction Games, into eight languages, including Korean and Traditional Chinese, we suggested creating a glossary and keeping the same team of linguists for this project. Since then, our linguists have been expanding the glossary with each new update.

Translation memory

Another tool that can help maintain consistency is translation memory. It’s a feature that localization platforms, such as Crowdin, have by default. Translation memory scans the previously translated strings in the localization project and shows how a specific line has been translated before, if at all.

The translation memory also helps if you have characters with specific speaking styles; for example, some have a rustic vocabulary, while others use a high-flown language. The translation memory shows how repetitive vocabulary items were localized previously, so that translators can refer to the existing translation of repeated words and translate them the same way — or at least with the same spirit, depending on the context.

The bundle of the glossary and translation memory works wonders to keep the characters’ phrases unique & consistent at the same time. It also accelerates the tempo of localization, enabling developers to roll out localized updates as soon as possible.

A quick case study: EdkonGames localizes three games with us: ‘Modern Ops,’ ‘Fire Strike,’ and ‘WW II: Battle Combat.’ Each game has its own terminology, which needs to be preserved in the translation. A glossary and translation memory accelerate the work and make localization for each language uniform. On top of that, there’s a permanent team of translators who work on localizing these games; their immersion in game contexts helps them to translate in the proper style and as quickly as possible.

Request a consultation

3 Secret Ingredients of a Flawless Game Localization

The more comprehensive information the localization team is given, the better they will transmit the characters’ spirit and mindset to the target culture. Image: © Alconost

1. Communication

Solid communications between a developer and a localization team representative helps localizers avoid blunders and deliver a high-quality product as quickly as possible.

If you’re a developer who has been asked to fill out a localization brief, you might consider it a time-wasting formality. But try to look at it from a different angle. The questions in the brief can help you hone your requirements and articulate expectations, as well as give the localization team a better understanding of your game.

Remember that you can benefit from your localization team’s expertise. If you're facing game translation for the first time in your career and simply don’t know all the possible pitfalls, there’s nothing to be embarrassed about. If you work with a professional team that has localized dozens of games, they’ll have you covered. They’ll ask you the right questions and point out the nuances that require closer attention during the localization process.

A quick case study: The chief nuance in localizing Next Epic’s ‘The Hotel Project: Merge game’ into Brazilian Portuguese had to do with the names of the characters, objects, and locations. We coordinated with the client on the guiding principles for handling names and titles in translation. Then we compiled a glossary that helped the translator to correctly deal with terms in different groups: some were to be translated, others transliterated, and still others left in the original language.

Another factor that makes communication efficient is the function of commenting on strings that cloud-based localization platforms have. When the localization team communicates on a cloud platform, translators and the manager see each other's comments instantly, as well as clues and clarifications from the client in conjunction with a specific string. This non-stop and focused communication with no missed messages contributes to the speed & quality of localization.

For a current overview of software options, see our 2026 comparison of 12 localization platforms.

2. Localization kit & style guide

A localization kit, or loсkit, usually looks like a spreadsheet with several columns. Apart from content that needs to be translated, the lockit can also shed light on the specific strings’ context or requirements for particular phrases. It helps the localization team from the very beginning. Such columns as, for example, ‘Label,’ ‘Screenshot,’ or ‘Character limit’ give the localization team vital clues. Yes, the lockit can regulate not only the creative aspect of localization but also the technical part, such as string length, specific punctuation rules, etc.

As the game expands, you might face the need to give the translators more information on a broader level, especially when it comes to characters and their relationships. You might want to provide details on every character’s background, highlight their attitude towards other characters and how their relationships change throughout the game, and describe all the context that may influence how the characters express themselves verbally.

A quick case study: Alconost has been localizing ‘My Cafe,’ a mobile game from Melsoft Games, into ten languages. The game features dozens of characters who each have a unique look, background, and communication style, and they have complicated, developing relationships. What helps us keep this band of characters running smoothly and implement newcomers seamlessly is specific documents that supplement the localization kit. Some of these documents describe a character's occupation, personal features, short biography, and even the internal conflict that affects this character’s behavior.

It was extremely helpful, for example, when localizing the character named ‘George from 1887’: to maintain this character’s persona in every localized version, translators were instructed to use a slightly archaic speaking style, intentionally implementing words that are a bit out of date.

The more content your game has been accumulating, the more details the lockit should cover. At a certain stage of your game’s development, you might find it makes sense to gather all this knowledge in a kind of unified book that collects all the meta-level information and keeps it well organized, where particular cases are showcased as examples of a specific pattern, which is also spelled out clearly. This is how a localization style guide is born.

A comprehensive style guide doesn’t come out of nowhere. Usually, it’s a snapshot of the work carried out so far. On top of that, every target language may require its own edition of the style guide, as the particular cases common in one language may not be an issue at all in other languages, and vice versa.

Order localization

3. Localization testing

Localization testing services help you round up semantic errors, contextual mismatches, font display problems, and other string-related issues before the final build reaches players.

Although functional testing can detect several issues of this type, the key word here is ‘several.’ A comprehensive check of the localization is a job for localization testers (not functional testers), and the competence of these specialists varies. To learn more, read this article focused specifically on localization testing.

In broad strokes, localization testing is more than a perfectionist’s best friend. It’s a process that allows you to see how the localized product will be perceived by the target audience and make quick fixes before your support service goes nuts with complaints received. The good news is that localization testing shouldn’t cost you an arm and a leg, especially if you are prepared for it.

A quick case study: When doing localization testing for Vizor Interactive’s game ‘Mahjong,’ our testers got cheat codes and in-game coins to quickly reach the precise level that required testing. When localization testing was needed only to check the UI translation, Vizor provided us with a gameplay video, and it helped reduce testing time significantly.

Voices & Images: Localization at the Ultimate Level

Professional voiceover talents are good at impersonating several characters at once; keep this hint in mind if you need voiceover localization. Image: © Alconost

Voice localization: a better user experience

When it comes to voice narration, you need to consider the proper tone of voice for specific strings, taking into account the context in which these phrases are heard. For example, a word as simple as ‘Yes’ or an exclamation as simple as ‘Oh!’ can sound very different depending on the situation. To help a voiceover artist catch the right tone, you can provide the localization team with context references, e.g. gameplay video capture with this phrase being read out loud in the original language, and a short textual explanation, e.g. ‘The character is frightened.’

A quick case study: When ordering English voice-overs for over 20 characters for the game ‘Camelot: Wrath of the Green Knight,’ the developer provided us with a description and image of every character. They also explained the context of each phrase so that we were able to provide voice artists with comprehensive guidance on mood and subtext for every line. In addition, video references served as a duration clue for specific sets of phrases.

Alconost · Camelot Game Voice-Over

Fortunately, by the time you want to localize your game, you most likely have the voiceover part recorded in the original language already. And you can come to the video game voice over agency with these audio files ready to go; the original recordings can serve as references, if you are happy with them, of course.

When your characters are animals, there’s one more thing to consider: animal sounds differ from language to language. For example, in the German language frogs say ‘kwaak,’ while in Chinese it’s ‘guo guo,’ and in Japanese it’s ‘kero kero.’ So when recording voice-overs for animals, check whether these sounds are subject to localization, as well.

Don’t forget that if an audio line is attached to a video sequence, you might need to ensure the localized voiceover does not exceed the length of the original. And if you wish to apply special effects to the audio, e.g. make a character sound robotic or as if they're speaking through a bullhorn, remember to allocate the time and budget for a post-processing stage.

Order voiceover localization

Images & animation: a costly challenge

The simplest scenario for a developer is when no changes in the game's visual content are needed to successfully adapt it for a foreign market. But this is when cultural differences come into play. The tip of the iceberg is the attitude to nudity. There can be drastic variations in this attitude between the developer's native market and the target market for which the game is being localized, depending how lucky you are.

Characters’ gestures, behavior, and even some items players will deal with might also be affected by the rules and regulations, customs and traditions of the target market. Picture, for instance, a simulator game where players cook dishes requested by NPCs. If the menu contains, let’s say, steaks, think of what the meat should look like. Should it be just a conventional ‘piece of meat’ — or maybe you’d draw cute little pigs or cows to emphasize that it’s a pork steak or beef steak, respectively? As you might have guessed, the first option is more localization-friendly, while the second option may add one more item to your to-do list if you are aiming at Arabic-speaking or Indian markets.

What about the gestures characters make? For example, how do their hands move when they want to beckon a player? What is the position of their fingers when they want to express agreement? A no-brainer in one culture can mean something different in other cultures. Being simply misunderstood is the lesser evil here.

To avoid costly changes, think of—or at least be aware of—pitfalls like these, and allow time for adjustments, if necessary, even before preparing strings for localization. To find the most common pain points, such as numbers that a Japanese player would consider unlucky, or the symbolism of specific colors in Feng Shui, you can conduct an in-depth search on your own. For a deeper analysis, or if you simply want to save time, consider showing your game to a representative of the target country and asking for their opinion at least on the following issues:

  1. Whether your game touches on issues that are considered sensitive or debatable in the target culture

  2. Whether your game’s plot is generally understandable without knowing the background of your native culture

  3. Whether the character’s clothes, gestures, and behavior are appropriate and understood the way you intended

  4. Whether the visual palette of your game is pleasing to the eye of a target market representative

  5. Whether the game contains any misfortune indicators, such as the unlucky numbers already mentioned, that you didn’t intend

A review like this may instantly highlight any grave issues that could significantly affect the localization cost or even make you reconsider localizing the game for a specific market.

Your characters’ look can be subject to localization as well, and native speakers of the target languages can tell you if that is needed. Image: © Alconost

Changes like these are obviously outside the scope of linguistic localization. Let’s face the bitter truth: it will be your team who will have to adjust the game visuals and animation, characters’ behavior, narrative design, game mechanics, and so on. Help from the outside can come in the form of consultations, and although this may look like a drop in the ocean, it can still be a big help.

If you need consultations, there's no need to network urgently to strike up a friendship with a target culture representative. Your localization team can arrange this consultation for you, taking your intentions and concerns into account and carefully conveying them to a native-speaking game translation professional who’s familiar with local customs and context. This way, you can get a valuable reality check and save your team and yourself from wasting hundreds of working hours, not to mention money.

Request a consultation

Top 5 Questions Developers Ask When Coming to a Game Translation Agency

1. Won’t game localization service “from the outside” ruin the spirit?

This is an understandable concern. The more love and heartfelt feeling you and your team put into the game, the more difficult it is to entrust it to external people.

The key advantage of a professional game localization studio is that they work with native speakers of the target languages. These folks obviously know better than anyone how to transmit the implied sense in the most natural, concise, and eloquent way. Not every international fan is capable of this: even if they know the target language, it remains foreign to them.

Don’t be surprised, however, if translators become your game’s first international fans. Game localization is an absorbing process, and the translators that select this job are usually gamers at heart.

Another advantage is their vast experience localizing other games, even in the same genre. An already-existing understanding of a specific niche, be it business management, car repair, fishing, the everyday life of medieval knights, or whatever else, is a huge advantage, to say the least.

This combination of advantages can give you exactly what you need: a terminologically flawless and stylistically exquisite localization in the shortest possible time frame.

2. Can I transfer a game to a localization service provider in a partly localized condition?

There might be different reasons for you to ask this question. You might have started localization in-house, but the passion faded. Or you tried a localization service company, and it didn’t fully meet your expectations.

In any case, the answer is yes: you can switch to another game localization agency without sacrificing quality or ruining translation consistency. For example, the game ‘Vlad & Niki: 12 Locks’ that we’ve been translating into ten languages, including Hindi and Vietnamese, came to us in partly localized form. Some content required editing, and the project glossary was incomplete. We finetuned and cleaned up the existing translations and added missing elements to the glossary (character names, quest names, etc.), and we keep developing the glossary with each update.

So, if you feel like changing horses mid-stream, be brave enough to consider it.

Ask your own questions

3. Does game localization take more time if there are characters?

This is also a reasonable concern. On the one hand, it seems logical to assume that to perfectly transfer a character into another culture, a translator may ask for many clarifications and ponder all the clever wording a bit longer.

On the other hand, assets such as a localization brief and lockit reduce questions to a minimum, especially if they contain references, such as screenshots and actual gameplay videos. But these assets are highly desirable even for localizing a game that doesn’t feature characters.

This means that although the developer’s input at the beginning of a localization project can help a lot, in general, the presence of characters in a game doesn’t affect the localization turnover time too drastically.

4. Does character localization influence a game’s localization cost?

In terms of price increases, the answer is no, unless we're talking about multimedia localization or localization testing. If we put these services aside, the game localization cost itself is calculated based on the size of a written text in characters or words. It’s the volume of text that affects the price, regardless of whether the lines are attached to a character. Urgent translation tasks, however, might cost you more than usual.

In terms of a price deduction for written text localization, sometimes you can save a bit because of repetitive lines. A Translation Memory feature—the majority of localization platforms have it— helps track similar strings, and the policy of your localization service provider can help you spend less on localization. Some game localization companies offer big discounts for translating repetitive strings.

What can increase the cost is multimedia content localization, such as character voiceover or in-game videos. The multimedia localization cost is usually calculated individually, with specific requirements taken into account: complete video localization with all the bells and whistles or simple, budget-friendly subtitling; dozens of voiceover artists involved or only a few.

Also, the presence of dialogue can indirectly influence the cost of localization testing services, as the testers must examine every line closely to check whether it suits the context.

5. How should I prepare for my game’s localization?

We can help you out with this! Here’s our free guide on how to prepare a game for localization; please go and use it!


Related Articles

Our Work

See how we help global companies scale their reach.

JetBrains
Software

JetBrains

1,000,000+ words localized into JA, ES, ZH-CN, KO, PT-BR, FR, TR, CS, RU

Microsoft MakeCode
Software

Microsoft MakeCode

Localization of Microsoft MakeCode

TikTok
Mobile Apps

TikTok

100,000+ words localized into NL, FIL, FI, FR, DE, HE, IT, ES, SV, FR-CA, ES-MX for ByteDance

Viber
Mobile Apps

Viber

Localization of Viber messenger

Read case study
GitHub
Software

GitHub

Translation of GitHub guides and materials

Zendesk
Software

Zendesk

Zendesk Knowledge Base localization for multilingual customer support

Read case study
Airalo
Mobile Apps

Airalo

25,000 words localized into AR, ZH-CN, CS, FIL, FR, DE, EL, HE, HI, IT, JA, KO, PL, PT-BR, RU, ES-419, TH, TR, UK

Choco
Mobile Apps

Choco

15 000+ words localized into JA, KO, VI-VN, IT, PL, NL, PT-BR, CS, CA, ZH-CN

Bitrix24
Websites

Bitrix24

100 000 words and counting localized into ES, PT-BR, JA, ZH-CN and 11 more

Harvard University
E-Learning

Harvard University

Localization of online courses for Harvard University

Xsolla
Games

Xsolla

Localization of Xsolla products

Read case study
SafetyCulture
Software

SafetyCulture

5 000–8 000 words per month localized into JA, PL, TH, TA, SV-SE, VI, UK, ID, HI, KO, NO, PT-PT, RO, RU, TR, AR, BN, ZH-CN, ZH-TW, DA, FI, IT, DE, NL, FR, ES-ES, PT-BR, ES-MX

Veriff
Software

Veriff

12 000 words per month localized into ES-MX, ES-419, SO, SI-LK, VI, SL, SK, SR-CS, RO, PT-PT, PL, MS, MK, LT, LV, JA, HI, DE, KA, FR, FIL, NL, ZH-TW, ZH-CN, CA, BG, BN, ES-ES, PT-BR

Bitrix24 / Voice Responses
Media

Bitrix24 / Voice Responses

into DE, EN, ES, PT-BR, RU, UK

Read case study
DocuWare
Software

DocuWare

90,000 words localized into 23 languages for cloud & on-premises document management

Gartic Phone
Games

Gartic Phone

5 000 words localized into JA, AR, TH, CS, ID, FR, DE, ZH-CN, IT, NL, SV, RO, KA, FA, AZ

Bandsintown
Software

Bandsintown

Localization of Bandsintown app

Read case study
Aviasales
Websites

Aviasales

100,000 words localized into 12 languages for flight search platform

Endomondo
Software

Endomondo

10 000 words and counting localized into CS, HI, NO, TR and 12 more

Liferay
Software

Liferay

Localization of Liferay Platform

BattleTech
Games

BattleTech

Localization of the Battletech game

Goat Simulator
Games

Goat Simulator

Localization of the Goat Simulator game

Stellaris
Games

Stellaris

Localization of the Stellaris game

Movavi
Mobile Apps

Movavi

100,000+ words localized into 20+ languages for video editing software

Parimatch
Software

Parimatch

200,000+ words localized into FR, FR-CA, DE, HI, IT, JA, PL, PT, PT-BR, ES, ES-MX, TR for betting platform

Prequel
Mobile Apps

Prequel

Expanded Top-10 photo editing app to 100M+ Gen Z users worldwide

Ultimate Guitar
Mobile Apps

Ultimate Guitar

4,000 words localized into ES with LQA for Muse Group's guitar app

Wildlife Studios
Games

Wildlife Studios

75 000+ localized into FR, DE, IT, KO, RU, TR, PT-BR, ES-MX, UK, RO, AR

App in the Air
Mobile Apps

App in the Air

500,000+ words localized into PT-BR, PT, NL, KO, HI, FR, ES, SV, IT, TR, JA, AR, DE, ZH-CN, ZH-TW

Apptweak
Mobile Apps

Apptweak

100,000 words localized into JA, KO, ZH, FR for ASO analytics platform

Discourse
E-Learning

Discourse

55,000 words localized into ZH-CN, PT-BR, IT, FR, DE, AR, FI, JA, ES for open-source forum platform

Gcore
Software

Gcore

100 000+ words localized into ZH-CN, DE, ES, PT-BR

Grand Hotel Mania
Games

Grand Hotel Mania

100,000+ words localized from RU into 20 languages for hotel simulator game by Deuscraft

IllFonic
Games

IllFonic

IllFonic Inc.

InterSystems
E-Learning

InterSystems

550+ words localized into ES, FR, PT-BR, ZH-CN, JA

Kissflow
E-Learning

Kissflow

140,000+ words localized into IT, TH for low-code/no-code work platform

Klondike
Games

Klondike

50,000 words localized into DE, ES, IT, FR, PL, NL, JA, KO, ZH-CN, ZH-TW, PT-BR for VIZOR APPS

Clue
Software

Clue

Localization of Clue mobile app

Read case study
Dacadoo
Mobile Apps

Dacadoo

100,000+ words localized into 17 languages for digital health platform

My Cafe
Games

My Cafe

400 000 words and counting localized into FR, ES, PT-BR, KO and 6 more

Party Hard
Games

Party Hard

Localization of the Party Hard game

Planner 5D
Mobile Apps

Planner 5D

20,000 words localized into 24 languages for home design app

Punch Club
Games

Punch Club

20 000 words localized into ZH-CN, PL

Read case study
RICOH360 Tours
Software

RICOH360 Tours

18 000 characters localized into Japanese –> English, German, French, Spanish, Dutch

Sumsub
Software

Sumsub

7,000 words localized into 28 languages for identity verification platform

Transporeon
Software

Transporeon

50,000 words localized into 18 languages for logistics visibility platform

Aktiia
Websites

Aktiia

21,000 words localized into FR, DE, IT for blood pressure monitoring startup

Awarefy
Mobile Apps

Awarefy

30 000 characters localized into Japanese –> English

Baby Tracker
Mobile Apps

Baby Tracker

5 000 words localized into ES-LA, PT-BR, DE, UK

Circuit
Mobile Apps

Circuit

5,000 words localized into 30+ languages for delivery route planning app

CSAT
Software

CSAT

200 000+ words localized into AR, HE, IT, KO, PL, PT-BR, PT, TR, ZH-CN

Driivz
Software

Driivz

1 300 words localized into HR, CS, ET, FI, FR, FR-CA, DE, EL, HU, IS, IT, LV, LT, NO, PL, RO, SK, SL, ES-ES, SV

Foodback
E-Learning

Foodback

50,000 words localized into 12 languages for restaurant feedback platform

Gentler Streak
Mobile Apps

Gentler Streak

2 000 words per month localized into FR, DE, IT, ZH, ZH-HK, JA, KO

Harvest Land / Paris: City Adventure
Games

Harvest Land / Paris: City Adventure

200,000+ words localized from RU into 8 languages for Mysterytag games

Harvest Land
Games

Harvest Land

2 000 words per month localized into RU → EN, ES, PT-PT, FR, IT, DE, KO, JA, ZH

Hotel Life
Games

Hotel Life

12,000 words localized into 10 languages for hotel simulation game by Eidolon

HUB Parking
Software

HUB Parking

62,000 words localized into RU for smart parking solutions

Keenetic
Websites

Keenetic

30,000 words localized into PL, ES, FR, DE, SV, PT, IT for Wi-Fi router manufacturer

Charm Farm
Games

Charm Farm

Localization of Charm Farm Game

Read case study
Zombie Castaways
Games

Zombie Castaways

Localization of the Zombie Castaways game

Meisterplan
Software

Meisterplan

74,500 words localized into ES, FR, DE for project portfolio management

Onde
Mobile Apps

Onde

up to 1 000 words per month localized into SV, RW, DA, SQ, PL, KM, ET, MY, ZH-HANS, FI, DE, LV, HE, NL, HR, SK, NO, LT, IT, TH, SO, ID, IS, UR-PK, ZH-HANT, CS, UK and 10 more

OpenProject
Software

OpenProject

1 000+ words per month, up to 150 000 localized into FR, ZH-CN, ES-ES, IT, PL, PT-PT, PT-BR, KO, UK

Pillow
Software

Pillow

100,000+ words localized into 13 languages for sleep tracking app by Neybox

Playwing
Games

Playwing

40 000+ words localized into AF, AR, BN, MY, HR, CS, NL, ET, FR, KA, DE, EL, HU, ID, MS, PL, PT, RU, SK, ES, SV, TH

Clash of Kings
Games

Clash of Kings

Proofreading of in-game text for Clash of Kings

Read case study
Soundiiz
Software

Soundiiz

15,000+ words localized into 14 languages for music playlist transfer app

Speakap
Mobile Apps

Speakap

5,000 words localized into DE, NL, ES for employee communication app

Stripo
Websites

Stripo

25 000 words localized into PT-BR, TR, CS, FR, DE, IT, ES, PL, ZH-TW, NL, SL

Sufio
Mobile Apps

Sufio

3 000 words localized into FR, DE

Tonsser
Mobile Apps

Tonsser

40,000 words localized into ES-US, PT, SV, DE for football community app

Vizor
Games

Vizor

into ES-ES, NL, PL, ZH-CN, ZH-TW, PT-BR, IT, KO, FR, DE

Read case study
Alvadi
E-Commerce

Alvadi

Multilingual SEO for automotive supplier expanding to 30+ markets

BoxHero
Software

BoxHero

10000 localized into ES-419, ZH-CN, ZH-TW

Epic Roller Coasters
Games

Epic Roller Coasters

4,000 words localized into ZH-CN, FR, DE, JA, KO, RU, ES for VR game by B4T Games

Dating Apps Bundle
Mobile Apps

Dating Apps Bundle

50,000 words localized into 36+ languages for Red Panda Labs dating apps

Face Yoga
Mobile Apps

Face Yoga

2,000 words localized into ES-419, PT-BR for skincare app by Tepluhab

Forest Bounty
Games

Forest Bounty

10,000 words localized from RU/EN into ES, FR, PL, PT-BR for VigrGames

Game Localization — MTPE
Games

Game Localization — MTPE

Anonymized case — under NDA

Read case study
HUD App
Software

HUD App

10,000 words localized into 18 languages for dating app

DreamCommerce
E-Commerce

DreamCommerce

Localization of DreamCommerce Platform

Read case study
Jooble
E-Learning

Jooble

10 000 words localized into ES, PT, KO, JA and 11 more

Read case study
Smarty CRM
Software

Smarty CRM

Localization of Smarty CRM platform

Read case study
Targetprocess
Software

Targetprocess

Localization of Targetprocess platform

Mahjong Treasure Quest
Games

Mahjong Treasure Quest

30 000 words localized into EN → JA, MTPE: EN → PL, NL, KO, ZH-CN, ZH-TW, DE, FR

Primagest
Websites

Primagest

80 000 characters localized into JA → EN, ZH

Raymy
Software

Raymy

80 000 characters localized into Japanese –> English, Chinese (traditional),Vietnamese, Hindi

Sana Commerce
E-Commerce

Sana Commerce

Bi-weekly B2B e-commerce platform updates in 22 languages

Swappy Dog
Games

Swappy Dog

25,000 words localized from RU into 19 languages for match-3 game by Funmatica

Swoo
Mobile Apps

Swoo

30,000 words localized into ES, IT, PT for digital wallet app by CARDS/MOBILE

EnjoyGaming
Games

EnjoyGaming

500 words per month localized into DE, ES, FR, HI, IT, JA, KO, PT, PT-BR, RU, SV, TR, UK

2Solar
Software

2Solar

10,500 words localized into DE for solar software platform

24 Hour Home Care
Software

24 Hour Home Care

2,590 words localized into ES-419 for healthcare staffing company

ActiveMap
Software

ActiveMap

18 000 words localized into AR

Adizes Institute
E-Learning

Adizes Institute

5,850 words localized into HE for leadership consulting platform

AI Chat Smith
E-Learning

AI Chat Smith

1 500 words per month localized into ES, JA, RU, ZH, DE, FR, PT-BR

Alice VR
Media

Alice VR

8 phrases localized into CA, EN, ES, RU

Read case study
Appewa
E-Learning

Appewa

100+ words localized into 20 languages for language learning app by Lithium Lab

Associations
Games

Associations

3 000 words localized into TR, PL, SV-SE, NO, DA, CS, SK, HU, JA, KO, and 7 more

Aviloo
Software

Aviloo

5,000 words MTPE from DE into DA, NL, FR, IT, SV, NO for EV battery diagnostics

Berry Factory Tycoon
Games

Berry Factory Tycoon

1 500 words every two months localized into RU → EN, KO, JA

BestChange
Websites

BestChange

2 000 words per month localized into NL, PL, SV

Blink
E-Learning

Blink

32 300 words localized into FR

Bunny Boom
Games

Bunny Boom

3 000 words localized into DE, ES, FR, IT, JA, KO, PT-BR

Life is Feudal
Media

Life is Feudal

Character voiceovers for Life is Feudal: Your Own

Read case study
Conf.app
Software

Conf.app

4,500 words localized into IT, ZH-CN, PT-BR, DE, ES for event management app

Cosmos VR
Media

Cosmos VR

2 000 words localized into CA, DE, EN, ES

Read case study
Darksy Cleaner
Mobile Apps

Darksy Cleaner

1,400 words localized into 9 languages for iOS photo cleaner app

Days After
Games

Days After

500 words every 1.5 months localized into RU → EN, PT-BR, ES; EN → DE, FR, KO, AR, ZH-TW, ZH-CN, NO, PL, TH, CS, JA and 10 more languages on demand

Dople
Software

Dople

11 500 characters with space localized into KO → JA

eSIM Provider
Websites

eSIM Provider

around 30 000 words when requested localized into SQ, AR, HU, IT, IS, NL, FR, DE

EXR
Games

EXR

12 000 words localized into ES, FR

GoodCrypto
Software

GoodCrypto

2 000 words per month localized into AR, ZH, FR, DE, ID, IT, KO, PT-BR, ES, TR, VI

Haiku
Games

Haiku

10 000+ words localized into ES-419, PT-BR, DE, JA, ZH-CN

Impulse
E-Learning

Impulse

Impulse - Brain Training

IQ Dungeon
Games

IQ Dungeon

IQ Dungeon - Riddle Solving RPG

Knights and Brides
Games

Knights and Brides

Knights & Brides

Lexilize
E-Learning

Lexilize

7 000 words localized into FR

Darklings
Games

Darklings

1 000 words localized into JA, ZH, ES, RU, IT, FR, DE, PT, KO

Kill Shot Bravo
Games

Kill Shot Bravo

Localization of Kill Shot Bravo

Next Stop
Games

Next Stop

7 500 words localized into FR, DE, EN, JA

EcoCity
Games

EcoCity

Localization of the EcoCity game

Forced Showdown
Games

Forced Showdown

Localization of the Forced Showdown game

Minion Masters
Games

Minion Masters

Localization of the Minion Masters game

Outpost Zero
Games

Outpost Zero

Localization of the Outpost Zero game

Streets of Rogue
Games

Streets of Rogue

Localization of the Streets of Rogue game

Tamadog
Games

Tamadog

Localization of the Tamadog game

Valentine's Day
Games

Valentine's Day

into DE, FR, IT, ES, PT-BR

Mimic Logic
Games

Mimic Logic

13 000 characters localized into JA → EN, ZH-CN

Mini Golf 100+
Games

Mini Golf 100+

10 000 characters localized into Japanese –> English, German, French, Spanish, Korean, Chinese (tw), Chinese (zh), Portuguese (Brazil)

Mini Mini Farm
Games

Mini Mini Farm

8 500 characters localized into Japanese –> English

mod.io
Games

mod.io

500 words localized into ZH-TW, ZH-CN, DE, IT, JA, KO, PL, RU, ES

MySignature
Websites

MySignature

1 500 words per month localized into IT, FR, NL, FI, PL, DE, ES, PT

Parasite Days
Games

Parasite Days

70 000 characters localized into Japanese –> English

PDIS
Software

PDIS

2 346 characters with space localized into KO → EN

PosterMyWall
E-Learning

PosterMyWall

1 000 words per month localized into ZH-HANS, DA, NL, FR, DE, ID, IT, PL, PT, RU, ES, TH

Prospre
Software

Prospre

7 000 words localized into ZH-CN, FR, DE, IT, JA, PT-BR, ES-419

Ruins Magus
Games

Ruins Magus

38 000 characters localized into Japanese –> English

Samedi Manor
Games

Samedi Manor

2,000 words localized from RU into 7 languages for idle game by Black Caviar Games

Soltec Health
E-Learning

Soltec Health

17 000 words per 6 months localized into JA

Soma Development
Software

Soma Development

8 000 words localized into AR, ZH-CN, FR, DE, ID, IT, JA, PT, RU, VI, ES-419

Sonnet of Wizard
Games

Sonnet of Wizard

224 261 characters localized into Japanese –> English

Sportplus
Websites

Sportplus

800 words localized into AR, HI

Hotel Project
Games

Hotel Project

3,622 words localized into PT-BR for merge game by Next Epic

Tovie AI
Software

Tovie AI

4,800 words localized into ES, PT-BR for conversational AI platform

Ultight
Software

Ultight

5 046 characters with spaces localized into KO → EN

Underground Waifus
Games

Underground Waifus

4 300 words localized into JA, ZH-CN, KO, FR, IT, DE

UNNI
Software

UNNI

15 000 words per month localized into TH

Vlad & Niki
Games

Vlad & Niki

15,000 words localized into 10 languages for kids claymation game by RUD present

Kerish Doctor
Media

Kerish Doctor

Voiceovers for the Kerish Doctor software

Read case study
Welcome Bot
Software

Welcome Bot

2 000 words localized into UK, LT, AR, ES, FR, DE, PT, IT, PL, HE, ID, TR, HI, VI, MS, TH, CS, NL

WRD
Media

WRD

WRD – Learn Words App Voiceover

Read case study
Azur Games
Games

Azur Games

200 – 500 words per order localized into ID, PL, IT, TR, ZH-CN, ZH-TW, KO, PT-BR, JA, FR, ES, DE, TH, HI

Character Bank
Software

Character Bank

Localization for Character Bank software platform

Coffee Break
Software

Coffee Break

Localization for Coffee Break software platform

Google
Software

Google

Localization for Google

GROOVE
Software

GROOVE

Localization for GROOVE X

Hakali
Software

Hakali

Localization for Hakali

Request a Quote

Whether you're launching in new markets or scaling existing localization — let's make it happen.

This field is required
This field is required
Please enter a valid email address
Please enter a valid phone number
This field is required
This field is required