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contacts

info@alconost.com

Alconost Inc.
901 N. Pitt Street
Suite 170
Alexandria VA 22314
USA


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Game localization services for developers and publishers

We’ll help localize your mobile, desktop, browser, or console game taking into account linguistic and cultural differences: we know how significant subtle nuances can be

Order localization Translate via self-serve platform
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Placing an order

You place an order for localization on our website or write to us at alpha@alconost.com. Please describe your project and specify the languages into which your game is to be translated. If possible, include your text in the original language and show us the game itself, either by providing a link or sending a build.

Clarifying the details

Our manager will reach out to you and ask any questions for clarification. Together with the manager you will fill out a short brief. We calculate the cost of localization (if there are many repeated phrases we offer a discount), and select the most suitable localization platform for you. We decide how to stay in touch - via Slack, Telegram, or another messenger.

Preparing for work

We select a convenient means of payment and, if necessary, sign an agreement. A personal manager is assigned to your project, who will handle all of your tasks and ensure on-time delivery and quality. If you already have your own established localization process, the manager will discuss with you how we can integrate with it.

Putting together a team

The manager becomes familiar with the game and selects native-speaking translators with experience localizing games in your genre or style. Each translator is immersed in the game so as to understand the context and to get a feel for the atmosphere.

Translation

Texts are translated using the previously agreed-upon localization platform. If your project has a glossary — a dictionary with explanations, translations, and sample uses of various terms encountered in the text — we add it to the platform: the translators use it and build on it as new content is translated. If there is no glossary, but one is needed, we can create one. You can observe the localization process within the platform 24/7. If the translators have questions regarding context or the glossary, you can answer them online directly within the platform.

Delivery of localized texts

When the translators finish their work, the manager sends you the translated texts, in the same format and with the same internal structure as the original. If any adjustments are needed, we make them immediately.

Testing

We recommend testing the integration of the translated segments into your game's interface. This process is called Linguistic Quality Assurance (LQA): native-speaking translators check the translation within the game itself. This is needed in order to verify that button texts are a suitable length, window texts are in their proper places, all characters are correctly displayed in the game's font, and the translation itself precisely matches the context of the in-game situations.

Translation of updates

If an update for your game is released, we localize the string resources for it as well. We employ a glossary and translation memory to ensure uniformity, and our pre-established communication channel streamlines the process. Just contact us!

Game localization at Alconost

Personal project manager

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Personal project manager

At Alconost your localization project will be handled by a dedicated manager, who will study the game and its text, work out the localization cost with you, put together a team of translation specialists in the field, and:

  • ensure on-time delivery
  • maintain the glossary and translation memory
  • if necessary, compile an agreement, invoice, and certificate of work acceptance
  • be available 24/7 for all your questions.

If you order linguistic testing, the manager will arrange it.

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Translation exclusively by native speakers

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Translation exclusively by native speakers

All Alconost translations are by native speakers. Their qualifications are verified through multi-tier in-house checks.

  • For each language we select a translator experienced in translating games of your genre.
  • A native-speaking translator is the the perfect localization option to ensure that the style of the original text is preserved, and that the cultural norms of the game's target country are taken into account.
  • If you order proofreading of the translation, this too is carried out by a native speaker.

This ensures that your players will never suspect that the game was localized: it will appear to have been created in their native language.

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Translations of as little as 1 word

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Translations of as little as 1 word

If your game contains only minimal text, consider Nitro — a professional online translation service. You can place an order with Nitro in just a few clicks, at any hour and without involving a manager. With Nitro you can translate just a few lines or even a single word. All translations are carried out by native speakers.

If you plan to localize your game yourself, at Nitro you can order proofreading of your texts — even the very shortest. Proofreading, naturally, is also done by native speakers.

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We work with all formats

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We work with all formats

We work with any text document format: doc, txt, xls, po, json, strings.xml, localizable strings. There is no charge for tags and spacing. You only pay for the characters to be translated.

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Gamedev expertise

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Gamedev expertise

Alconost has been localizing games since 2004. We know the game development industry inside and out, and we understand what makes it tick. Our portfolio includes thousands of localized game projects, published in dozens of countries. And every year we attend high-profile gamedev conferences. If you do too, we may have already met! :-)

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Localization of audio content, videos, and graphics

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Localization of audio content, videos, and graphics

Sometimes it's not enough to localize just the string resources of a game. If your project needs a character voice-over in a new language or a cut scene redubbed, we can help. All our voice actors are native speakers, and a number of them specialize specifically in game character voice-over. We also translate video clips, including subtitles, dubbing, voice-over, or even full localization, complete with replacement of footage text. With us you can also localize static graphics, such as banners and promo art.

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What our clients say

We have localized over 1,500 projects and produced 1,000+ videos. Let's make something special for you too!

kasedo-games

Nitro is extremely helpful when it comes to localisation for us. Allowing for quick turnaround, with great support, the results are of high quality. It's a core part of our process.

Kasedo Games

Christian Woolford, Producer

narcade

We used to work with freelance translators via a crowdsourcing platform, but the process was lengthy and complicated. With Nitro it’s easy for us to translate texts for our games into multiple languages simultaneously: we just copy the text, specify the languages needed, and receive our translated texts within 24 hours!

NARCADE

Ekin Usumi, Community manager

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It works great for translating small texts into many languages ​​at once. Instead of running around and searching for translators, you can just copy and paste the text, and in like half an hour, you get an email notifying you that the text has already been translated into 3 languages. It's pretty much a perfect self-service.

Duck Rockets

Alexey Dmitriev, CEO

full-hp

We tried working with freelance translators, but it was time-consuming and far from efficient. We switched to Nitro completely, because with Nitro the translations are ready quickly — as soon as in 2 hours — and all the questions regarding game-specific details are conveniently handled with a manager in the chat.

Full HP Ltd.

Lidia Musakaeva, ASO Specialist

idle-simulator

We have been working with Alconost for about six months on the Samedi Manor project. Quick technical support and maintenance. The most suitable for all requirements, including urgency, localization service. We receive positive feedback from users from the target countries about the localization.

Black Caviar Games

Lyudmila Kozlovskaya, ASO Manager

nevosoft

During our many years of working with Alconost our experience localizing game content has been exceptionally enjoyable and beneficial. I’d like to emphasize how smoothly the entire team works together. Alconost’s managers are positive, focused people who always listen to our preferences. This makes working with them that much more pleasant and productive.Thanks to Alconost’s professionalism, our game can be enjoyed by people from all over the world, and that’s fantastic!

Nevosoft

Alexander Kolychev, producer

rud-present

I contacted Alconost when I needed to translate a game into ten different languages. The translation was completed very quickly and in a format that was convenient for me. I’d also like to mention their managers, who are very friendly and always willing to help. They were very kind and helpful, and I enjoyed interacting with them. All in all, my experience working with Alconost was extremely positive.

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Rudolf Lacinov, Games developer

tinybuild

Alex Nichiporchik explains the decision to localize their game into Chinese: "China is a huge market. We have already recouped the localization costs. Our first sales event after completion of the localization project demonstrated that China is now one of our top markets for 'Punch Club.' Over the past two weeks we've had just as many sales in China as in the US."

tinyBuild

Alex Nichiporchik, CEO

vizor

In the year that we've been working with Alconost we've had an exceptionally positive experience: their work has been fast, high-quality, and in strict observance of the deadlines agreed on. We are looking forward to a fruitful partnership going forward.

Vizor Games

Valentin Romashko, Project Manager

xsolla

The localization of payment interfaces is one of the most important steps for a company entering a new market. Thanks to Alconost's assistance, the company was able to adapt its Xsolla payment interfaces for hundreds of different countries in the shortest possible time. The higher the quality of the translation, the faster users will be able to learn how to use the interface and the more purchases they will make. You cannot underestimate the importance of quality localization.

Xsolla

Konstantin Golubitsky, CTO

ziggurat-interactive

Nitro has been a fantastic service to use for my localization needs. The accuracy of the translations and the speed that I get them back is very convenient for my day-to-day work loads. Their support staff has also been very attentive to my experience and makes sure they do everything they can to make my user experience easier.

Ziggurat Interactive

Emilio Clancy, Associate Producer

FAQs

Is localizing a game worthwhile?

Continuous localization

Localizing small games and translating updates

Linguistic quality assurance (LQA)

Translation memory

Glossary

CrowdIn — our preferred platform for translation management

What languages to localize your game into first

Also

What languages do you translate into?

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Want to localize your project?

Let's talk!

Order localization

Case studies

We have localized over 1,500 projects and produced 1,000+ videos. Let's make something special for you too!

harvest-land-paris-city-adventure Harvest Land, Paris: City Adventure
  • Services: Localization, Editing
  • Developer/Publisher: MysteryTag
  • Languages: EN, FR, ZH, DE, JA, KO, PT, ES
  • Volume: 100 000+ words
Learn morecase-url-icon
hotel-life Hotel Life
  • Services: Localization, Proofreading
  • Developer / Publisher: Eidolon LLC
  • Languages: EN, PL, KO, IT, JA, FR, ES-ES, PT-BR, DE, LV
  • Volume: 12 000 words
Learn morecase-url-icon
killshotbravo Localization of Kill Shot Bravo
  • Services: Continuous localization
  • Developer / Publisher: HotHead Games
  • Languages: JA, FR, ES, zh-CN and 10 more
  • Volume: 10 000 words and counting
klondike-the-lost-expedition Localization of Klondike: The Lost Expedition
  • Services: Continuous localization
  • Developer / Publisher: Vizor Interactive
  • Languages: FR, ES, ZH-CN, JA and 7 more
Learn morecase-url-icon
my-cafe Localization of MyCafe
  • Services: Continuous localization, linguistic QA, translation of marketing materials
  • Developer / Publisher: Melsoft / Wargaming
  • Languages: FR, ES, PT-BR, KO and 6 more
  • Volume: 400 000 words and counting
zombie-castaways Localization of the Zombie Castaways game
  • Services: Countinuous localization
  • Developer/Publisher: Vizor Games
  • Languages: DE, IT, FR, ES
  • Volume: 100 000 words
battletech Localization of the Battletech game
  • Services: Linguistic quality assurance
  • Developer/Publisher: Paradox Interactive
  • Languages: RU, FR, ES, PT-BR, IT, ZH-CN, DE, PL
charm-farm Localization of Charm Farm Game
  • Services: localization
  • Developer/Publisher: Nevosoft
  • Languages: PT-BR, NL, FR, DE, JA, PL, ES
  • Volume: 100 000 words
Learn morecase-url-icon
clash-of-kings Proofreading of in-game text for Clash of Kings
  • Services: Proofreading, editing
  • Developer / Publisher: Elex Tech
  • Languages: English
  • Volume: 25 000 words
Learn morecase-url-icon
darklings Localization of Darklings
  • Services: localization, LQA
  • Developer/Publisher: MildMania
  • Languages: JA, ZH, ES, RU, IT, FR, DE, PT, KO
  • Volume: 1 000 words
ecocity Localization of the EcoCity game
  • Services: Localization
  • Developer/Publisher: Nevosoft
  • Languages: EN, FR, DE, PT-BR, ES, JA, NL,PL
  • Volume: 100 words
forced-showdown Localization of the Forced Showdown game
  • Services: Countinuous localization
  • Developer/Publisher: BetaDwarf
  • Languages: ES, IT, FR, RU, DE
  • Volume: 10 000 words
goat-simulator Localization of the Goat Simulator game
  • Services: Countinuous localization, proofreading, linguistic quality assurance
  • Developer/Publisher: Coffee Stain Studios
  • Languages: ZH-CN, ZH-TW, FR, DE, IT and 8 more
  • Volume: 35 000 words
idle-simulator Samedi Manor: Idle Simulator
  • Services: Localization, Proofreading
  • Developer/Publisher: Black Caviar Games
  • Languages: En, FR, IT, DE, PT-BR, ES-MX, ES-EU
  • Volume: 2 000 words
Learn morecase-url-icon
klondike Klondike mobile
  • Services: Localization
  • Developer/Publisher: VIZOR APPS LTD.
  • Languages: DE, ES, IT, FR, PL, NL, JA, KO, ZH, PT
  • Volume: 50 000 words
life-is-feudal Character voiceovers for Life is Feudal: Your Own
  • Services: character voiceovers
  • Developer/Publisher: BitBox
  • Languages: ES, PT-BR
Learn morecase-url-icon
mahjong-treasure-quest Localization of the Mahjong Treasure Quest game
  • Services: Countinuous localization, linguistic quality assurance
  • Developer/Publisher: Vizor Games
  • Languages: ZH-CN, ZH-TW, FR, DE, IT and 5 more
  • Volume: 100 000 words
minion-masters Localization of the Minion Masters game
  • Services: Countinuous localization
  • Developer/Publisher: BetaDwarf
  • Languages: ZH-CN, ZH-TW, FR, DE, IT, RU, PT-BR, ES
  • Volume: 20 000 words
nextstop Localization of Next Stop
  • Services: localization, proofreading
  • Developer/Publisher: Ladia Group
  • Languages: FR, DE, EN, JA
  • Volume: 7 500 words
outpost-zero Localization of the Outpost Zero game
  • Services: Localization
  • Developer/Publisher: tinyBuild Games
  • Languages: ZH-CN, FR, DE, JA, KO, RU, PT-BR, ES
  • Volume: 8 000 words
party-hard Localization of the Party Hard game
  • Services: Localization
  • Developer/Publisher: tinyBuild Games
  • Languages: ZH-CN, KO, JA, FR, DE, RU and 3 more
  • Volume: 12 000 words
punch-club Punch Club localization
  • Services: localization
  • Developer/Publisher: Tiny Build
  • Languages: ZH-CN, PL
  • Volume: 20 000 words
Learn morecase-url-icon
stellaris Localization of the Stellaris game
  • Services: Linguistic quality assurance
  • Developer/Publisher: Paradox Interactive
  • Languages: FR, DE, RU
street-of-rogue Localization of the Streets of Rogue game
  • Services: Localization
  • Developer/Publisher: tinyBuild Games
  • Languages: ZH-CN, FR, DE, KO, RU, PT-BR, ES
  • Volume: 8 000 words
tamadog Localization of the Tamadog game
  • Services: Localization
  • Developer/Publisher: Vizor Games
  • Languages: ZH-CN, ZH-TW, HI
the-10-key-languages-for-localizing-your-mobile-game The 10 Key Languages for Localizing Your Mobile Game
  • Client: Alconost
  • Language: EN
  • Type of video: infographic
Watch videocase-video-icon
the-hotel-project-merge-game The Hotel Project: Merge Game
  • Services: Localization
  • Developer/Publisher: Next Epic
  • Languages: PT-BR
  • Volume: 5 012 words
Learn morecase-url-icon
valentinesday Localization of Valetines Day
  • Services: localization
  • Developer/Publisher: MyPlayCity
  • Languages: DE, FR, IT, ES, PT-BR
vlad-niki-12 Vlad & Niki: 12 locks
  • Services: Localization
  • Developer / Publisher: RUD present
  • Languages: AR, ZH-CN, FR, HI, IN, IT, PT-BR, ES-ES, TR, VI
  • Volume: 15 000 words
Learn morecase-url-icon

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