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Alconost Inc.
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Translation Quality

Quality is a process. We work to ensure a quality translation from the very beginning of the product localization project. The process is divided into the following steps:

  1. Preparation for localization.
  2. Localization.
  3. The "No issues" rule.
  4. The "100% approved translations" rule.
  5. Proofreading by an editor.
  6. Localization testing.
  7. Working out errors.

By breaking the process down into these steps, we are able to avoid mistakes.

Step 1. Preparation for Localization

At the beginning of the project, the localization manager and translators will familiarize themselves with your product. This process involves the following:

  • We ask for a software build to install on our machine, or request access to the online version.
  • We will ask you to fill out a Style Guide to find out, for example, details such as: is there a limit on string length; is there a principle governing how string keys are named; are there any strings and words that should not be translated, and how should the user be addressed, formally or informally?
  • We determine whether you have a glossary, which is a list of terms with definitions, such as character names and the names of items in the game. If you don't have a glossary, we will help you draft a list of terms using special tools and then decide which of the terms should be included.
  • We will ask you to take screenshots of the software, if possible. Based on the screenshots, translators match the translated string with the real screen in which it is used.
  • We create a project on an online platform and load the strings, screenshots, and glossary. Then we will invite translators to the project. We will ask them to familiarize themselves with the materials and try the software. We control project performance using a checklist.

The project manager will decide whether a user manual, glossary and screenshots are needed on a project basis.

Step 2. Localization

Step 3. The "No Issues" Rule

Step 4. The "100% Approved Translations" Rule

Step 5. Proofreading by an Editor

Step 6. Localization Testing

Step 7. Working Out Errors

FAQ

Who are your translators? How do you choose them?

How do you control the quality of the translator's work?

How can I be sure of the quality of your translation in advance?

Case studies

We have localized over 1,500 projects and produced 1,000+ videos. Let's make something special for you too!

alconostlocvideoLocalization of apps and games
  • Client: Alconost
  • Languages: EN, RU
  • Services: Full-cycle video production including voiceover and sound design
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aviasalesLocalization of Aviasales, Jetradar и Hotellook's websites
  • Client: Jetradar
  • Languages: FR, ES, DE
  • Volume: 100000 words
  • Services: localization, LQA
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bandsintownLocalization of Bandsintown app
  • Client: Bandsintown
  • Languages: FR, DE, IT, JA, PT, PT-BR, ES
  • Volume: 27000 words
  • Services: localization
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battletechLocalization of the Battletech game
  • Developer/Publisher: Paradox Interactive
  • Languages: RU, FR, ES, PT-BR, IT, ZH-CN, DE, PL
  • Services: Linguistic quality assurance
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bitrix24siteLocalization of Bitrix24 website
  • Client: Bitrix24
  • Languages: ES, PT-BR, JA, ZH-CN and 11 more
  • Volume: 100 000 words and counting
  • Services: Localization
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charm-farmLocalization of Charm Farm Game
  • Developer/Publisher: Nevosoft
  • Languages: PT-BR, NL, FR, DE, JA, PL, ES
  • Volume: 100000 words
  • Services: localization
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clash-of-kingsProofreading of in-game text for Clash of Kings
  • Developer / Publisher: Elex Tech
  • Languages: English
  • Volume: 25 000 words
  • Services: Proofreading, editing
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clueLocalization of Clue mobile app
  • Client: Clue
  • Languages: AR, FR, DA, DE, ES, HI, IT, JA, KO, PL, PT-BR, RU, TR, ZH-CN, ZH-TW
  • Volume: 70000 words
  • Services: continuous localization
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darklingsLocalization of Darklings
  • Developer/Publisher: MildMania
  • Languages: JA, ZH, ES, RU, IT, FR, DE, PT, KO
  • Volume: 1000 words
  • Services: localization, LQA
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dreamcommerceLocalization of DreamCommerce Platform
  • Client: DreamCommerce
  • Languages: NL, TR
  • Services: localization
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ecocityLocalization of the EcoCity game
  • Developer/Publisher: Nevosoft
  • Languages: EN, FR, DE, PT-BR, ES, JA, NL,PL
  • Volume: 100 words
  • Services: Localization
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forced-showdownLocalization of the Forced Showdown game
  • Developer/Publisher: BetaDwarf
  • Languages: ES, IT, FR, RU, DE
  • Volume: 10 000 words
  • Services: Countinuous localization
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githubTranslation of GitHub guides and materials
  • Client: GitHub
  • Languages: Japanese
  • Volume: 80 000 words and counting
  • Services: Translation, proofreading
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goat-simulatorLocalization of the Goat Simulator game
  • Developer/Publisher: Coffee Stain Studios
  • Languages: ZH-CN, ZH-TW, FR, DE, IT and 8 more
  • Volume: 35 000 words
  • Services: Countinuous localization, proofreading, linguistic quality assurance
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harvardcs50Localization of online courses for Harvard University
  • Client: Harvard University
  • Languages: Arabic, Spanish
  • Volume: 200 000 words and counting
  • Services: Translation of course materials and subtitles
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joobleLocalization of Jooble
  • Client: Jooble
  • Languages: ES, PT, KO, JA and 11 more
  • Volume: 10 000 words
  • Services: Localization
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killshotbravoLocalization of Kill Shot Bravo
  • Developer / Publisher: HotHead Games
  • Languages: JA, FR, ES, zh-CN and 10 more
  • Volume: 10 000 words and counting
  • Services: Continuous localization
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klondike-the-lost-expeditionLocalization of Klondike: The Lost Expedition
  • Developer / Publisher: Vizor Interactive
  • Languages: FR, ES, ZH-CN, JA and 7 more
  • Services: Continuous localization
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liferayLocalization of Liferay Platform
  • Client: Liferay Inc.
  • Languages: ZH-CN, JA, PT-BR, ES and 9 more
  • Volume: 50 000 words and counting
  • Services: Localization
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mahjong-treasure-questLocalization of the Mahjong Treasure Quest game
  • Developer/Publisher: Vizor Games
  • Languages: ZH-CN, ZH-TW, FR, DE, IT and 5 more
  • Volume: 100 000 words
  • Services: Countinuous localization, linguistic quality assurance
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makecodeLocalization of Microsoft MakeCode
  • Client: Microsoft Corporation
  • Languages: FR, JA, PT-PT, ZH-CN and 21 more
  • Volume: 48 000 words and counting
  • Services: Localization and linguistic QA
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minion-mastersLocalization of the Minion Masters game
  • Developer/Publisher: BetaDwarf
  • Languages: ZH-CN, ZH-TW, FR, DE, IT, RU, PT-BR, ES
  • Volume: 20 000 words
  • Services: Countinuous localization
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my-cafeLocalization of MyCafe
  • Developer / Publisher: Melsoft / Wargaming
  • Languages: FR, ES, PT-BR, KO and 6 more
  • Volume: 400 000 words and counting
  • Services: Continuous localization, linguistic QA, translation of marketing materials
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nextstopLocalization of Next Stop
  • Developer/Publisher: Ladia Group
  • Languages: FR, DE, EN, JA
  • Volume: 7500 words
  • Services: localization, proofreading
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outpost-zeroLocalization of the Outpost Zero game
  • Developer/Publisher: tinyBuild Games
  • Languages: ZH-CN, FR, DE, JA, KO, RU, PT-BR, ES
  • Volume: 8 000 words
  • Services: Localization
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party-hardLocalization of the Party Hard game
  • Developer/Publisher: tinyBuild Games
  • Languages: ZH-CN, KO, JA, FR, DE, RU and 3 more
  • Volume: 12 000 words
  • Services: Localization
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petcubePetcube site localization
  • Client: Petcube
  • Languages: KO, FR, HE, RO, Pt, NL
  • Services: localization
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punch-clubPunch Club localization
  • Developer/Publisher: Tiny Build
  • Languages: ZH-CN, PL
  • Volume: 20000 words
  • Services: localization
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smarty-crmLocalization of Smarty CRM platform
  • Client: Clouds Technologies
  • Languages: ES, PT-BR
  • Volume: 9000 words
  • Services: localization
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stellarisLocalization of the Stellaris game
  • Developer/Publisher: Paradox Interactive
  • Languages: FR, DE, RU
  • Services: Linguistic quality assurance
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street-of-rogueLocalization of the Streets of Rogue game
  • Developer/Publisher: tinyBuild Games
  • Languages: ZH-CN, FR, DE, KO, RU, PT-BR, ES
  • Volume: 8 000 words
  • Services: Localization
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tamadogLocalization of the Tamadog game
  • Developer/Publisher: Vizor Games
  • Languages: ZH-CN, ZH-TW, HI
  • Services: Localization
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targetprocessLocalization of Targetprocess platform
  • Client: Targetprocess
  • Languages: EN, FR, DE, ES, PT-BR, RU
  • Volume: 17000 words
  • Services: localization
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tik-tokLocalization of the TikTok app
  • Client: TikTok
  • Languages: AR, NL, FI, FR, EL and 10 more
  • Volume: about 150 000 words
  • Services: Localization and reviewing by the second linguist
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valentinesdayLocalization of Valetines Day
  • Developer/Publisher: MyPlayCity
  • Languages: DE, FR, IT, ES, PT-BR
  • Services: localization
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viberLocalization of Viber messenger
  • Developer/Publisher: Viber
  • Languages: RU
  • Services: Product localization, marketing translation
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xsollaLocalization of Xsolla products
  • Client: Xsolla
  • Languages: FR, ES, JA, KO and 14 more
  • Services: Localization
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zombie-castawaysLocalization of the Zombie Castaways game
  • Developer/Publisher: Vizor Games
  • Languages: DE, IT, FR, ES
  • Volume: 100 000 words
  • Services: Countinuous localization
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